BLACKMASK CEO's Recent Forum Activity

  • blackhornet

    Thanks again dude! You got my mind going, and hopefully I got this syntax on the right track... so far so good... Finally got the sprite/font thing situated (I think... fingers crossed)

  • BTW I totally got rid of the syntax pictured above in the initial post...

  • blackhornet

    I figured that out earlier, unfortunately that's not going to solve my issue... I got the event to run (after checking my logic... If one thing isn't in the right place.. well you know) but now I'm having trouble with the "right" animation running... It's suppose to set the UI for player's lives to the number 2, but it goes straight to 1 and I have each font on a separate animation frame so I have no clue what's wrong with it now... unless my syntax for subtracting lives is "off" somewhere in the code, it shouldn't be acting all squirrelly like this...

  • I just typed for 20 minutes and hit the wrong tab... smh. Quick version (forgive me people):

    Is there a way for one event on a separate sheet and layout to trigger a action (or affect another event) on a total different sheet and layout??? For example: If I want my player to lose a life, and upon losing the life is "transported" back to the UI for player lives remaining, is this even possible? The fact that I'm using sprites for fonts may complicate things (i.e. Player Lives x 3, x2, x1 etc...) If I need to upload jpegs of what I'm talking about please let me know... I'd be happy to make a ton of printscreens if it might help facilitate this process...

  • blackhornet

    I'm still having problems getting it to work (even when I branch it out in a sub-event) but I think it's the way I have the syntax set up... Will re-arrange things and hope for the best...

  • blackhornet

    Thanks for the advice! I had a similar thought, but I believe your route would be the best option. Again, thank you for the quick reply!

  • Ok C2 community...

    Not sure if my syntax is correct here... I'm having trouble getting my Lives Counter global variable to work right. I'm using sprites instead of a text box for the numbers, but I doubt that has anything to do with the problem. People familiar with the event sheet may see what I'm trying to accomplish here... I want to subtract lives from the global, and get to the corresponding layout and have the animation(s) operate correctly... So far it's not becoming a reality with this event added in

  • Colludium

    I don't think I need a capx file for this one... It's a playtest issue... I'm using google chrome as my preferred web browser. I seriously doubt it has anything to do with my syn... LOL! I just looked at my gameplay "code" sheet and saw "it"... I have a lives counter... smh I really need to trouble shoot a bit more before I run to the forums lol!!! Thanks for the reply anyway my good sir...

  • Hello C2 community!!!

    I'm back with a new one... I recently finished the majority of the demo game art assets, and started developing in C2... I've been running the playtest feature; my game starts up with no problems... Runs the cut-scenes with no issues... the problem occurs when I get to actual gameplay. I can play for as long as I want in the "limited" sandbox I created... I just can't "die" too many times... If my toon dies over a certain amount of times (7-8 to be exact) I get to a point where the keyboard input commands do not move the protagonist... I keep pushing keys, but my guy just stands there... Is this a bug of some sort? Or could it be "user error" on my part? I'm using the free version if that helps any... I having had much time playtesting since all I've been doing for the past 5 months is work my day gig, and focus on art once I'm home.... Any help would be greatly appreciated... Hopefully it's not something too get worked up about... Hopefully.

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  • DUTOIT:

    nice avatar Thanks for the reply.

  • Aphrodite:

    Thanks for replying! Ok, that's good news to hear... Will be purchasing my license ASAP

  • Hello all,

    I have a quick question about changing from a 32 bit format to a 64 bit in Construct... If you purchase a license, can you switch from 32 to 64 bit without any sort of problem? By "problems" I mean I wouldn't have to re-register any info on my end??? I'm fine with re-downloading the software, but I'd like to not have to re-enter any info... Thanks for any light shed on this topic...

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BLACKMASK CEO

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