BLACKMASK CEO's Recent Forum Activity

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    Is it possible to add the custom movement plugin to a player set to the default control scheme? e.g. a game that can be played on multiple platforms and also have multiply control schemes supporting keyboard, mouse, touch, and gamepad without have to make separate version of the same game incorporating these plugins in each?

  • Wow... I knew "they" were out there, somewhere... SMFH <img src="smileys/smiley8.gif" border="0" align="middle" />

  • BACLog

    I appreciate you "sharing" your capx file with the community, but I'm going to pass on downloading it... No offense but I don't know you from Adam and I've always been leery about downloading things from the internet from "non-reputable" sites or individual parties... As I stated in my earlier post, If you could produce a tutorial(Think Ashley's "beginners guide")complete with step by step info and maybe even some visuals(JPEGs)to aid with the teaching? Hopefully this isn't too much to ask for...

  • BACLog

    Ok thanks dude...

  • Adding a "player is using bullet" behavior to an updated version of C2 would be most useful in the future guys... No need for figuring out how to implement complex global and instance variables into the event sheets, then trying to figure out what order to arrange them on the sheet.

  • HELP!!! I've been working on my game for about 5 months and I'm still having trouble building a platformer... My apologizes in advance if I offend but, While all the tutorials for novice are quite insightful, they lack a lot of explaining of mechanics which I feel are vital to a good platformer game... If anyone who knows a lot about programming and game play mechanics(and of course how to utilize C2) please do me a HUGH favor and create a "Mega Man" like platformer tutorial... Complete with how to change sprite animations while attacking enemies(using bullet behavior no doubt),Jump attacking and a host of other mechanics... I mean you can even throw in how to create ladders for scrolling to new areas, etc... I would greatly appreciate any tutorial(or help for that matter... PM me PLZ!!!) to help me get further with my game... Thank you.

  • Ok I ran into another issue... I have my sprite for the bullet behavior and I followed the ghost shooter tutorial to the tee somewhat... I place my custom sprite off the layout and when I run the game, I get my desired effect up until a certain point in the game, and then I can't see my bullet sprite anymore... I even put the "Every Tick" condition in and the same outcome... I hope I'm explaining this right.

  • Thank you very much !!! much appreciated dude <img src="smileys/smiley32.gif" border="0" align="middle" />

  • I read that exact same tutorial dude... My issue is I'm making a platformer game... I have a player box pinned to a player sprite... to attaching the bullet behavior to the player sprite causes issues... my sprite's animation do not sync up... I think I need to attach the bullet to the hidden player box instead since it has the platform behavior as well...

  • Hello C2 community!

    Got another one... I'm working on a platform game, and I'm having trouble trying to figure out which object gets the bullet behavior... Do I put it on the playerbox or the player sprite? Also do I set the edge of image point "1" to the front of the playerbox? I hope I explained things in a "C2" manner, I'm basically trying to get my protagonist to fire off a few bolts a the press of a key...

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  • Sweet!!! Awesome dude... Thanks for all the help WhiteX!!!

  • OK!!!!! NICE!!! It worked dude! Thanks again WhiteX!!! Just had every thing in the wrong places lol!!! The event sheet is super sensitive... Everything has to be in the correct order or it won't run right... Well appreciate it! I may have to send you a PM concerning "how to make my player die" <img src="smileys/smiley32.gif" border="0" align="middle" />

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BLACKMASK CEO

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