Hello C2 Community! Got another one for you guys... I don't think this one is as difficult as my last post(s) so hopefully you guys can chime in... I have a platformer going, and now I at the stage where it's time to get the HUD assets some "meaning"... I've been through Ashley's tutorial on platform games like back and forward again for a week now, and my issue is this: Instead of a C2 editor sprite. I substituted it with one of my own art asset... So I imported the animation frames(one for full health, half and empty) And got the instance variable thing going... Made my max health at 50, and the first enemy collision nets 25 pts. damage to hero's health... Ok that works no problem... Even figured out how to change the graphic for the health bar from full to half... No the problem is I want to get to empty and lost of life on the final collision with enemy... Is there a simple way of performing this task folks? Appreciate any help...