BLACKMASK CEO's Recent Forum Activity

  • I have another problem C2 community... as usual. Sorry, but would anyone happen to know anything about collision points and platformer/player interaction with other sprites causing graphical problems? For example, I have a PNG pinned to my player/actor cube(sprite) for a "smoother transition" when moving through the side scrolling map/maze... BTW I owe that information to one of the tutorials here on the forum... Anyway, My problem occurs when I try to backtrack through the map. If my PNG masked actor runs into one of my tile platform sprites, It appears as if my actor is "behind" the tiled platform... Now I just had a thought that maybe it could have something to do with the Z order of the tiles and of my PNG pin mask causing this problem... But I think my original thought of the collision points apparently being "off" somewhere on my tiles or my actor may be more accurate... So that's where I'm at right now... I wish I could upload a pic or vid to show you exactly what I'm referring to, but due to copyright yadda yadda, that won't happen... I hope this was informative enough that someone will understand and be able to assist me. Thank you...

  • I'm sure I can't be the only one thinking this, but how does a 3D interface work in C2?

    And Unity+C2, working together somehow? or making in C2 and porting to Unity?

    I'll be interested in helping on the art side of things if the projects scope isn't too large. (Working for free for a long period of time isn't really what I'd want to be doing)

    Cheers :)

    <img src="smileys/smiley32.gif" border="0" align="middle" /> Amen brother!

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  • Ok thanks <img src="smileys/smiley1.gif" border="0" align="middle" /> I got my objects on the layers, and I can see them! again appreciate the help... I'm used to how Photoshop's layers operate, so the first time with C2 was like "wow... this isn't like PS' layer set up" lol! But I think I'm getting the handle of this editor...

  • That did it... Appreciate the help

  • Ok will check on that in a sec... BTW do you know if the layer numbers have anything to do with it? I had that thought just now, ie layer 0, layer 1, etc....

  • I'm sorry for asking this of the community... I seem to be having layer issues with the game I'm currently working on. I have 4 layers in the game so far, and the 1st and 2nd layers' objects appear "on top" of the layout... The problem occurs when I import my sprite/tile objects to the 3rd and 4th layers... For some reason, the objects appear "underneath" the layout... I'm using the 1st and 2nd layers as HUD and Foreground, and the 3rd and 4th as Parallax and Background... Also I forgot to mention I using the free edition of C2, but I doubt that's the issue... I even tried using the Z order option and that didn't do what it's suppose to do... What do I need to do in order to get the 3rd and 4th layers on top of the (white background) layout? I hope I provided enough information, my apologies if I'm not explaining this right...

  • Ok let's experiment here... Revisited a post from this site's forum (New chrome version support/Direct Input gamepads) And mostly the thought process was try all gaming controllers and praying for a high rate of success... Well I just plugged in my XBOX 360 into my cpu and behold... My computer recognized the controller and installed it... Very nice indeed, but we're only 25% complete on my goal... Still have to get Construct (and I'm sure Chrome as well) to recognize... Tried to look in chrome's settings for an option for the gamepad plug-in or whatever, but came across nada... Will continue to search online for some sort of information that can guide me from this point... Maybe I can get to birds by figuring out my Logitech controller gamepad issue as well...

  • Ok, so since I'm talking to myself (no offense community members) I might as well share what I've learned: The gamepad seems to be recognized by my computer so on that end I'm good... Now surfing the internet early today, I found out that the browser you use with your project has a lot to do with the gamepad operating properly... Also plug-ins may be needed as well... So My guess is: Scirra did not forsee people wanting to implement gamepad controls into their project at the initial development of construct, and now they are try to work that feature in through updates and/or plug-in add-ons... Not really sure what the case is but It is a bit disappointing that it's way more difficult to sync in a gamepad as oppose to using the default keyboard... Hopefully implementing other "new" features won't be as difficult.

  • okay guys I just can't figure it out and I'm completely stumped... I don't want to do anything to mess up what I got going so I'm reaching out to you the community... If someone could upload a tutorial that specifically deals with integrating a gamepad controller into a platform game I would appreciate it... A vid would be nice, but I'll take anything at this point... again thanks for any help folks <img src="smileys/smiley14.gif" border="0" align="middle" />

  • Ok does anyone know if I need to turn off Default controls to off in order to simulate with the gamepad controls instead?

  • BTW... If anyone know if I can use my actually 360 console controller, please inform me before I go inquire at my local gamestop, or best buy store(s).... Again thanks!

  • Ok nvm... lol!!! I think I may have found something in the manual... But I'm still not certain my Logitech will work right... The manual raves about the XBOX 360 controller for windows so I may have to look into that if My controller fails to respond... Keep my fingers crossed...

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BLACKMASK CEO

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