wizaerd's Recent Forum Activity

  • Well that didn;t work, I unsubscribed and are still getting them. ARGH!!!!! Fix This!

  • Nervermind... saw the unsubscribe at the bottom of them. I hadn't opened them to look, but it was there... Ugh, this still needs to be resolved though. I like getting the notifications when they work.

  • I'm so very f'ing tired of this spam for the tutorials. How do I get off this damn notification list for new tutorials? Are you ever going to do anything to resolve this?

  • It's becoming quite a PITA... My email is being flooded by these "new tutorial notifications".... How are they getting added without a valid user account?

  • When I first started looking into C2, I had this idea of creating a real time animated cartoon that could easily be displayed in a browser without being a video or Flash. I still have this idea as well, and would still love to see some type of cinematic maker for HTML5/Javascript.

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  • wizaerd You mentioned "Module Events". What's this? Is this something that could help me here?

    .dripple

    Basically it means creating an event sheet that contains specific events for an object or a piece of logic or even generic routines you use in all event sheets, but can then be included in other event sheets for use.

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  • I wish there had been a preview. No offense, but your accent is so thick & heavy, I'm going to have a hard time following you/this.

  • I've never taken a course through udemy... I assume (hope) it's downloadable? It's not an online course where I have to be online at certain times or anything, right?

  • Could you please define "fully featured platformer game", because each person may have a different perspective of what a fully featured platformer might contain.

  • I know C3 is a long way off, but I was curious if there was a place to make a formal feature request for C3?

    This may very well have been asked for before, but I'd like to see more modular eventing on a per object basis. For example, I create a bubble. When I click that bubble, I want it to play a popping animation. Right now in C2 I have to determine the instance of the actual bubble clicked upon and write the popping event in the main event sheet. But if I could create that bubble with the click event self contained, I could drop it as many times as I want in a layout, and it would do the same thing every time and not have to write the event for it in the main layout. I could also re-use that same bubble in a different layout and not have to re-write the event logic., I know we could build a module event then include it in whatever layout we use the bubble in, but as a developer it seems to me it'd be cleaner if it were contained at the object level itself. if that makes any sense...

  • I notice the Getting Started guide is from 2011, and surely since then, C2 has undergone some pretty massive changes. For example, including TileMap for tiled backgrounds... Are there any plans to redo the Getting Started Guide? Are there any plans to clean up the tutorials section so it really only has pertinent tutorials, pertinent to the actual current release of C2?

    I used C2 a while ago, but due to work restraints stopped for well over a year and a half. I'm considering getting back into it, but finding up to date relevant guides fairly difficult.

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wizaerd

Member since 25 Jul, 2013

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