wizaerd's Recent Forum Activity

  • Weird, I could have swore there was a post on here I was responding too.

    Anyway, it must have been deleted, but I will post anyway :).

    No, I did not mean don't ask questions. Of course not. I spend tons of time on here answering questions because I enjoy doing it. 90 percent of my posts are being helpful, and that is how I try to inspire new users. What I am saying is many of the new users come on these forums without ever looking at the manual, or going through the tutorials. You sir, are obviously not one of those people.

    I am in no way trying to put myself on a pedestal. What I am simply trying to do is get through to people that it's much easier to get help and understand the help given if you actually understand a bit more of how Construct 2 works.

    Sorry if I came off as arrogant and all "High and Mighty." Not my intention at all, but I had a feeling some might feel that way. I apologize.

    ArcadEd, it was probably my post you were responding too, but I deleted it. After re-reading it, it sounded too argumentative which wasn't my intent.

    I had stated there were areas where certain people excel at, and other areas where they're not so good. For myself, I've been a professional software developer for over 25+ years, but there were areas I just wasn't as good at. For example, I excel at business logic, DLLs, and services but I'm horrible at UI stuff. I've read manuals and books galore, but there are certain elements of UI design that just doesn't click with me. (MVVM anyone?)

    So just because a question may seem simple, or even covered in the manual, it just may not click with them.

    And there are some things that re not covered in the manual as well as it could be. It will describe what certain settings accept, or what they influenece, but not so much on how to actually use it in a real world practical example.

    The beginning tutorials are a bit tough because they may be for something that has no pertinence to the reader. For example, I never read nor did the top down shooter tutorial because I have zero desire to create a top down shooter. There were probably other gems or nuggets of information I could've used elsewhere, but had no interest in reading it or even following it because I will most likely never create a top down shooter.

    Either way, I agree with reading the manual and experimenting. I just wanted you and others in this post that all people are different and learn in different ways.

  • wizaerd

    AFAIR it's a behaviour

    d'oh.... thanx, I'll put it in the behaviors folder then. Thanx.

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  • It's more of a why isn't it working. I could do 1 of three things to display the text I need, but I really would've thought the AJAX call should work at the layout start when that layout starts.

    Option 1: populate the text object and leave it static (currently I re-use the text object for some other textual elements to try and make it more efficient) or a global variable I suppose, I could just hard code the text in the event sheet (not a fan of this idea with quotes and newlines breaking it up in the dialog for entering text via the event sheet and if it needs to be edited) and option 3 would be on the game restart don't go to the first layout at all since it's the intro layout, but I know who'll be playing this game (friends & family) and they'll need the intro re-fresher... :)

    So there's a few options I could take, but it's just befuddling me that it's not working. It's not all that complicated if you looked at the screen shots posted above...

  • Remember, the first time through it works, the next time through it does not. It's not covered in the manual, nor could I find a tutorial specific to this issue.

    I don't think it's a logic thing because if it were, it would most likely not work the first time. Granted, I don't really need to do this via a file (an embedded project file) and the AJAX object, but I thought it'd be an interesting exercise.

    Can anyone offer a suggestion as to why it works once, and only once unless I completey reload the browser?

    1st layout - loads the project text file via AJAX displays it into the text object. Got to level 2, play the game. In the event the character dies, go to layout 3. Press R to restart, go to 1st layout, project file does not get loaded, and no error reported by the AJAx object.

  • Since I haven't received any answers I've posted screen shots of the two event sheets in question...

    dl.dropboxusercontent.com/u/108572298/introLayoout.png

    dl.dropboxusercontent.com/u/108572298/gameoverLayout.png

  • I have a small issue with the game I'm working on. There are three layouts, the first upon startup loads a project text file via AJAX and loads the text into a Text object. Press a key, goes to the next layout. The player dies, it goes to the third layout (GAME OVER) and if the player presses R it should go back to the very first layout. Upon eturn to that first layout, it doesn't seem to get the text from the porject file and put it into the text object...

    Any ideas?

  • I bought spriter, still haven'y installed or used it yet... I suppose I should get around to that someday... :)

  • Is there something special I need to do to install this? I created a directory in my exporters/htmls/plugins folder called LiteTween then copied the appropriate scripts to that directory and tried to load the example but it tells me it's not installed. I've verified the directory does indeed exist...

  • Error 404 on the Demo link...

  • I'd like to be able to either export my event sheet to a plain text document for review outside of C2, or perhaps a way to print it. Again, it'd be useful for making notes to myself and reviewing the overall flow without having to be in C2...

  • Except when I go to the link, it says it requires FireFox 22. and not supported in the most current version of Chrome.

  • I'm sorry but comparing art (charcoal v.s. ink v.s. oils) to a development platform or runtime environment for software is a ludicrous analogy. Does the paper or the canvas limit the number of charcoal strokes you can use versus oil strokes? Does the frame you hang your art in to display it limit it to only being compatible with watercolors and not oils? Is a viewer not able to view your artwork if it's in inks but not in charcoal?No. Not only is this like comparing apples to oranges, but it's comparing apples to buildings. Vast differences.

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wizaerd

Member since 25 Jul, 2013

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