ReanimtedNerd's Recent Forum Activity

  • Kuzyn Can you upload your .capx so I can have a play around, see if I can find a solution? <img src="smileys/smiley25.gif" border="0" align="middle" />

  • I use bullet behavior combined with turret and I get very similar movement to yours, I'd personally try that.

    No experience with pathfinding though, so can't help there <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Have you tried this?

    <img src="http://img13.imageshack.us/img13/8870/3hs3.jpg" border="0" />

    Seems to work for me but they need bullet behavior. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Looks like my kind of game, just wish I had 59p to spend <img src="smileys/smiley36.gif" border="0" align="middle" />

    Oh well, payday friday, will be downloading this!

  • Okay, that makes sense. Thank you very much guys! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Thanks, any tips on how to get the text to scroll nicely, rather that just appear in one big lump, and how to only allow the player to move on to the next text once it's finished scrolling?

  • I'm sure I read a tutorial somewhere that mentioned arrays... Never mind <img src="smileys/smiley9.gif" border="0" align="middle" />

    Creating the notification box isn't the problem, my problem is getting the text to appear. Would I need to have every piece of text for the layout off-screen? Probably a noob question but I've never done text before <img src="smileys/smiley36.gif" border="0" align="middle" />

  • dl.dropboxusercontent.com/u/28499111/spacegame.capx

    But I havent even started a text system yet. Just wondering if anyone knew a simple way to implement one, as I don't know how to work with arrays, or anything complex <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Hi all, me again... <img src="smileys/smiley36.gif" border="0" align="middle" />

    I'm hoping someone can help me with a way to display text during my game.

    I'm making an RPG, so there's gonna be a LOT of text during the game, and as much as I'd like to think I'm getting good with Construct, I'm still very much a spirited amateur, so please keep it simple for me! <img src="smileys/smiley17.gif" border="0" align="middle" />

    Thanks in advance

  • I've set a global variable that only spawns the text on a paticular value, so I don't think it's that. The event that should destroy the Shop text is destroying all the other text, which is why I can't figure this one out...

  • Hi all, been experimenting with a shop system, and I've come up with the idea of invisible sprites that spawn the initial text buttons, and on press destroys the text buttons and spawns new ones.

    The problem I'm having, is that when I press "Shop", all the text buttons EXCEPT "Shop" destroy perfectly and the new ones spawn.

    Here's the capx: dl.dropboxusercontent.com/u/28499111/spacegameShopProblem.capx

    Any ideas why this one refuses to disappear?   <img src="smileys/smiley1.gif" border="0" align="middle" />

    As usual, any help appreciated!

    Edit: Event sheet is the "station" one <img src="smileys/smiley17.gif" border="0" align="middle" />

  • No joy with hiding layers... <img src="smileys/smiley11.gif" border="0" align="middle" />

    I HAVE narrowed the snapping to the scaling option though. I had it set to "Scale Outer" and changing that option to anything else gets rid of the snapping.

    However, how can I scale the game screen to different screen sizes without "Scale Outer"??

    Probably a noob question but it's beyond me :P

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ReanimtedNerd

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