ReanimtedNerd's Recent Forum Activity

  • Hi all, just a quick question regarding on-screen text.

    What I'd like is something similar to Pokemon, where the game is basically paused while the other character talks, and the player is only free to move when the text has ended.

    I'd also like the text to scroll, too.

    Any help is appreciated! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Thanks! Would you mind running me through how you did it? I want to gain a bit of understanding behind the problem and fix :)

  • Yeah I know, it's weird... it scrolls fine with the background UNTIL I reach the edge, and then it moves away.

    Anyways, here's the capx: dl.dropboxusercontent.com/u/28499111/spacegame.capx

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  • Hi all, first time I've tried to make a game without explicitly following a tutorial, so bear with me...

    Okay, I'm making a game where the player sprite can roam a large(ish) map, and the screen moves along with it. I'm trying to place an on-screen controller in the bottom right corner, and can get it to stay put by placing it on a "Hud" layer, but my problem is this: when I hit the extreme edge of the layout, the sprite stops, the background stops, but the controller sprite decides to move across the screen in the opposite direction.

    Any ideas?? <img src="smileys/smiley18.gif" border="0" align="middle" />

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ReanimtedNerd

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