ReanimtedNerd's Recent Forum Activity

  • Awesome, I'll try that now. As for the font problem, I'll cross that bridge when that's my biggest problem <img src="smileys/smiley36.gif" border="0" align="middle" />

    Thanks again!

  • Doesnt seem to make much of a difference. It looks like the laayout spawns on the right hand side of the screen, and then snaps back to the left a split second afterwards.

    What if instead of a separate layout I was to spawn the shop GUI on a layer over the station GUI?

    Edit: No, I've used a Star Wars font which shows in the editor, but not in the build. Only a temporary thing

    <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Here's the video: dl.dropboxusercontent.com/u/28499111/chrome%202013-08-19%2010-27-22-33.avi

    How do I decrease opacity? Can it be applied to the whole layout or would I have to do each individual layer?

  • I'm uploading a screencap to show you what I mean but it's taking forever...

    In the meantime, is there a way to fade between layouts?

  • Hi all, me yet again.

    I'm making a shop system and when I go from the "StationGUI" to "Shop", the transition between the layouts is really jittery and looks really unprofessional.

    Here's the capx: dl.dropboxusercontent.com/u/28499111/spacegame.capx

    As usual, any help appreciated but please explain the fix or I'll never learn <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Thanks for the reply! However, after a decent night's sleep I managed to figure it out. Basically the game checks if the global variable "Credits" is greater or equal to 100-shiphealth, and if so it does the repair. If not, it displays an error message.

    Cheers though! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi all, I'm trying to set up a shop in my game and I'm running into some problems refusing sales if the player doesn't have enough credits.

    Probably an obvious solution but it IS 1.30am and I'm knackered... <img src="smileys/smiley36.gif" border="0" align="middle" />

    Any ideas would be appreciated!

  • Thanks! I think I understand what you did there, I think I can use a similar method to run quests too. Thanks again!

  • Hi all, I have a problem.

    When my player enters a space station in the far left corner of my game and exits, he spawns back at the start area at the middle of the screen.

    Anyone know how to get him to spawn just outside the station? Probably a noob question but I'm stumped <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Stupid question, but have you tried giving them the "solid" behavior?

    Also, could add "Enemy - on collision with - Enemy - Rotate 10 degrees" or something along those lines.

    I'm still an amateur with Construct so forgive me if I'm wrong <img src="smileys/smiley2.gif" border="0" align="middle" />

    Edit: downloaded and run the capx, noticed you've already done that... Will keep trying :)

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  • Possibly a stupid answer as I haven't played around with persist behavior, but would setting: "On start of layout - reset global variables" help?

    As I say, never played with persist so ignore me if I'm wrong <img src="smileys/smiley36.gif" border="0" align="middle" />

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ReanimtedNerd

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