brushfe's Recent Forum Activity

  • Right, yeah it's an unfortunate reality that letters need a minimum amount of pixels to be legible!

    There's some tiny pixel typefaces out there, which can do wonders with three/four-pixel-high letters, but that might a bit much with full dialogue.

    I've found it beneficial to base the resolution on the finest detail in the design document. If dialogue needs to be there, find the smallest pixel typeface you like, then build the ui and graphics out from there.

    It sounds like you'll have to go to 480*270 with 2x scale graphics to make it feel like 8*8, but still have your type legible. You mentioned this might cause some annoying issues, but you'll have to weigh those and decide.

    All said there may be a technical approach in construct with layers, using layer scale, canvas, etc. But that's beyond my capabilities, so hopefully the much more qualified users here can tell you that! :)

  • What resolution are you working in? And how long is the text you want to display?

  • Great work! I felt the stress immediately! It's a lot of fun already and you could definitely take this idea a few directions. Some quick thoughts:

    - I think overall your point about repetition being a fear will make designing this game really fun. The mechanics are great, and you could have a blast adding variety to this. Are there drunk patrons that you want to avoid serving? Are there animations or bonuses for serving a streak of five customers (he's on fire - nba jam)? Does someone get a promotion at work and buy a round for every customer at the bar?

    - The overcooked "how many orders can you fulfill" was the first place I went for 'goal'. But you could add values to different drinks or patrons to spice that up (if a group shows up, they order three drinks at once, but you get more points if you pull it off).

    - It forgot who did what. Eventually cashier = money = green made sense, so maybe each worker having a different colour shirt would help (if this a broader issue)

    - Maybe more visual emphasis (e.g. bigger animations) on the actions besides progress bars would help the player keep track of what actions were happening, and when the action has ended.

    - After I got the hang of it, I wanted the workers to switch tiles faster.

    I hope you keep exploring it!

  • These are fantastic! I've added one to our project already. Thanks very much for sharing these, and I hope there's more quality effects from you in the future!

  • Not sure if anyone is old enough to remember the old SSi Goldbox Games? I keep wishing an updated more modern version in the same style would come out one day and was fed up and have started working on my own.

    This is such a great idea and already a fantastic improvement! Count me in for the final!

  • The layout breaks on mobile (galaxy 23 captured below)

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  • Thanks for checking!

    I've tested other browsers as well; the walk cycle animation glitch seems to only happen in Firefox.

    The camera shudder seems to be based on code, so that's sorted out anyway!

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  • I was going to teach someone a few things from this template in the Example Browser (where you lead the chickens past the foxes).

    But when I run it, there's a lot of animation and camera stutter. The character has a constant flicker when he moves, as if he's animating at 60fps, and the camera gets knocked around in a jarring way when calling the chickens over.

    Is this a result of my browser/machine? Or a common issue with the template?

  • The value is what you're checking is between 1 and 3.

    In this case, it's the variable of the text object, which is TagText.TAGorder_Text

  • You could reduce the number of events here; fewer lines of code would be more efficient to work with (maybe not the efficiency you're after though!)

    Touch: On tap gesture on TagText

    ---> TagText: TAGOrder_Text is between 1 and 3

    ------> System: Pick all TagText ... TagText Set font colour to rgbEx(0,0,0)

    ------> ... TagText Set font colour to rgbEx(0,0,0)

  • This couldn't be a smaller request (maybe that makes it easy to do?), but here goes.

    In dark mode browsers, the C3 favicon has bright pixels in the corners. Maybe a remnant of an old border?

    It's the smallest bit of polish, but it all adds up!

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brushfe

Member since 21 Jul, 2013

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