brushfe's Recent Forum Activity

  • Ah true. It was a link in the manual that led me there, so it felt like part of it.

    Tips & guides -> Performance tips -> More advice -> Common mis-used events and gotchas

  • Sorry - I was only summing up the problem to solve and initial proposed solution (OR conditions where the untrue statements have no effect on the picking of the true statement).

    I can't answer questions about the other cases the solution would need to address. However, I don't think those are user problems to solve.

    Users could try or suggest, but chances are they don't have enough information to do so (seen here). But if users can't solve the problem, that shouldn't have any bearing on whether the problem should be solved.

    Developer solutions to the conflict of OR and picking would for sure be the most important and productive to discuss. Or maybe the criteria for this be successful could be shared with users, so the proposals could be more useful to you. But if OR code is simply too complicated to adjust, then I imagine that's the end of it.

  • I thought it was explained well in the first post:

    In other words, the following event:

    > IF playerA.Something

    > OR playerB.Something

    Doesn't translate into:

    > Pick playerA.Something if true

    > Or pick playerB.Something if true

    It actually translates into:

    > Pick playerA.Something if true, and pick 0 instances of playerB

    > Pick playerB.Something if true, and pick 0 instances of playerA

    So an OR condition where the untrue statements have no effect on the picking of the true statement.

  • Once you click upvote or downvote on a comment (i.e. in the comments of a new release), you can't remove it—you can only upvote or downvote.

    Accidentally clicking upvote, when you mean to collapse a comment or scroll the page, can lead to a situation like this.

    It would be ideal to match other comment systems, where clicking the upvote/downvote removes it entirely.

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  • Maybe it's related to this bug?

    github.com/Scirra/Construct-bugs/issues/7086

  • The game does slow down for me here when I leave it running for a while. (MacBook Pro, Chrome)

    I don't know if it'll help, but there are some parts of your code that are constantly running and may not need to.

    You could put some of these things into event groups, and enable/disable them only when the checks make sense, like the dialog code. Other things, like the fallspeed, might only be necessary when the platform condition "Is Falling" is true.

    It could be something more technical; maybe there's something in the debugger that can provide clues?

  • Strange! "Greenworks" doesn't even show up when you search "works". Thanks for pointing this out, I want to check again for the plugins I thought didn't exist.

  • dop2000 You're a life saver! Thanks so much!

    This version solved the problems (in all versions of C3).

    I owe you one!

  • An old project I've just opened now has this error. Does anyone recognize it?

    The error goes away when I delete the object with Easystar attached to it.

    And it appears even in the last versions of Construct used (308, 314).

    Thanks for your help!

    EDIT: This is plug-in version 1.4.0.0

  • I struggled with this for years — thinking it was a bug — until finally realizing that the OR statements inform ALL picked instances even if ONE statement is true.

    I guess it's a conflict between the event sheet system and pure logic, but it's always bothered me as well. If PlayerObject isn't carrying a torch, it shouldn't be relevant — if FireflyObject is lit, the PlayerObject should change animation. Isn't that the definition of the word OR?

    A true OR that prevents non-true statements from affecting picking would be amazing!

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brushfe

Member since 21 Jul, 2013

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