Bl4ckSh33p's Recent Forum Activity

  • It's the clay.io plugin for leaderboards/achievements.

    The original download in the forum here is 404 not found.

    I tried deleting it from the project file but this did not work.

  • Hi. I tried to load an old project in C2 but I cant open it cause the plugin is missing and not available for download anymore. Is it possible to remove this dependency somehow to open it without the plugin?

  • Hi. Does anyone have a copy of the old plugin? The download link is broken and I cant open my old project without the plugin installed.

  • Right, I should have tried it this way earlier. I have On Start of Layout > Get Item to make it quick but checking it first would only Get Item if it exists. But it seems to work now with my "hack". Thanks for the suggestion.

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  • Its a global number which is stored. It only happens at the first start when no value is set and its loaded from storage. But I think I found a fix. Instead of comparing the value with the system action and checking if its NaN I used the local storage compare action:

    + LocalStorage: On item "Highscore" get

    ----+ LocalStorage: Value = ""

    -----> System: Set HIGHSCORE to 0

    ----+ System: Else

    -----> System: Set HIGHSCORE to LocalStorage.?ItemValue

    ----+ System: Trigger once

    -----> Highscore: Set text to HIGHSCORE

  • I tried but it did not change. I added another check but its still NaN. :/

    + LocalStorage: On item "Highscore" get

    ----+ System: LocalStorage.?ItemValue is NaN

    ----+ OR System: LocalStorage.?ItemValue = ""

    -----> System: Set HIGHSCORE to 0

    ----+ System: [X] LocalStorage.?ItemValue is NaN

    -----> System: Set HIGHSCORE to LocalStorage.?ItemValue

    ----+ System: Trigger once

    -----> Highscore: Set text to HIGHSCORE

  • Hi. I tried a few numbers shown in visual studio but none worked so far. Where can I see the current Win 10 SDK Version to enter it for UWP exports?

  • I submitted my project in a new bug report.

  • Ok, thanks. Would be great if bigger files could work with the expansion feature from play store.

  • hi. r32 should fix this and it seems to work fine in a new test project but in my game made with r31 it does not work. I tried exporting it to nw.js but its not changing the background, so its not only a preview issue. Any idea how to fix it?

  • Hi. I load highscore from local storage at start but even after adding a check if its "NaN" it displays "NaN".

    + LocalStorage: On item "Highscore" get

    ----+ System: LocalStorage.?ItemValue is NaN

    -----> System: Set HIGHSCORE to 0

    ----+ System: Else

    -----> System: Set HIGHSCORE to LocalStorage.?ItemValue

    ----+ System: Trigger once

    -----> Highscore: Set text to HIGHSCORE

    Did I miss something or is it bugged? If empty is not "NaN" then it should show the empty value and not "NaN" in the text object?

  • I thought "release build" is the signed build. I have 4 options when building for Android: none, project only, debug build, release build.

    Would be great if you don't have to do this or other extra steps.

    STARTECHSTUDIOS How big is it?

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Bl4ckSh33p

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