Loading an empty value returns "NaN" even after chaging it

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  • Hi. I load highscore from local storage at start but even after adding a check if its "NaN" it displays "NaN".

    + LocalStorage: On item "Highscore" get

    ----+ System: LocalStorage.?ItemValue is NaN

    -----> System: Set HIGHSCORE to 0

    ----+ System: Else

    -----> System: Set HIGHSCORE to LocalStorage.?ItemValue

    ----+ System: Trigger once

    -----> Highscore: Set text to HIGHSCORE

    Did I miss something or is it bugged? If empty is not "NaN" then it should show the empty value and not "NaN" in the text object?

  • Does it work as intended if you remove the "else" and put "is not Nan" instead?

  • I tried but it did not change. I added another check but its still NaN. :/

    + LocalStorage: On item "Highscore" get

    ----+ System: LocalStorage.?ItemValue is NaN

    ----+ OR System: LocalStorage.?ItemValue = ""

    -----> System: Set HIGHSCORE to 0

    ----+ System: [X] LocalStorage.?ItemValue is NaN

    -----> System: Set HIGHSCORE to LocalStorage.?ItemValue

    ----+ System: Trigger once

    -----> Highscore: Set text to HIGHSCORE

  • Bl4ckSh33p isn't the value coming back from localstorage a string? Try converting it to a number before assigning it to HIGHSCORE. NaN is a special number ( there's several special values in the IEEE standard for things like this and infinity ), so unless you attempt to convert an invalid value to a number it won't actually be the value of NaN.

  • NaN stands for Not a Number

    When storing your local storage variable, put int (variablename) around it.

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  • Its a global number which is stored. It only happens at the first start when no value is set and its loaded from storage. But I think I found a fix. Instead of comparing the value with the system action and checking if its NaN I used the local storage compare action:

    + LocalStorage: On item "Highscore" get

    ----+ LocalStorage: Value = ""

    -----> System: Set HIGHSCORE to 0

    ----+ System: Else

    -----> System: Set HIGHSCORE to LocalStorage.?ItemValue

    ----+ System: Trigger once

    -----> Highscore: Set text to HIGHSCORE

  • You should be using "Check item exists" first, then using "On item exists" and "On item missing" to get or initialize your value.

  • Right, I should have tried it this way earlier. I have On Start of Layout > Get Item to make it quick but checking it first would only Get Item if it exists. But it seems to work now with my "hack". Thanks for the suggestion.

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