Bl4ckSh33p's Recent Forum Activity

  • Local LAN multiplayer would be nice.

    Maybe even cross device when your game runs on multiple devices like iOS, Android, Win10 or Xbox One.

    Is it possible to use or extend the Multiplayer plugin for local network connections?

  • This would be great. Everyone can make Xbox games with C2/3 now and rumble would be very useful.

  • Is it possible to have "splitscreen" games without external plugins (in C3)?

  • Hi! I recently released my very first game available for PC and Xbox One via the Creators Program.

    It's just a small endless runner to test the Xbox Live integration and to see if everything works. But more games are already in the works. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    About the game:

    The very long walk is a running game.

    Join Scott, Sara, Liam, Dr. Jonas and Bernie in a very long walk and see how far you can get without dying. Can you ever reach their destination to see what lies there? No one knows!

    Link to the game:

    https://bl4cksh33p.itch.io/the-very-long-walk

    Or search for "The very long walk" in the Xbox One Store.

  • Ok. Thanks for the fast reply.

    I created a new report.

  • Hi. Just tried to test my UWP app in Visual Studio (Construct 3 r64) but I got this error:

    [quote:1353hi6n]"WWAHost.exe" (Skript): "Skriptcode (MSAppHost/3.0)" geladen.

    Es wurde eine Ausnahme ausgelöst: in Zeile 2, Spalte 363289 in ms-appx://58213bl4cksh33p-soft.seafrenzy/c2runtime.js

    0x803f6107 - JavaScript runtime error: Unknown runtime error

    Ausnahmefehler in Zeile 2, Spalte 39506 in ms-appx://58213bl4cksh33p-soft.seafrenzy/c2runtime.js

    0x800a138f - JavaScript runtime error: Unable to set property 'g_ea' of undefined or null reference

    Das Programm "[2960] WWAHost.exe" wurde mit Code 3 (0x3) beendet.

    whats property g_ea?

    /UPDATE: I exported it again without minify option and got this now:

    [quote:1353hi6n]SCRIPT5007: Ausnahmefehler in Zeile 3004, Spalte 4 in ms-appx://58213bl4cksh33p-soft.seafrenzy/c2runtime.js

    0x800a138f - JavaScript runtime error: Unable to set property 'hasCurrentMatMV' of undefined or null reference

    c2runtime.js (3004,4)

    "WWAHost.exe" (Skript): "Skriptcode (MSAppHost/3.0)" geladen.

    Es wurde eine Ausnahme ausgelöst: in Zeile 35127, Spalte 5 in ms-appx://58213bl4cksh33p-soft.seafrenzy/c2runtime.js

    0x803f6107 - JavaScript runtime error: Unknown runtime error

    Ausnahmefehler in Zeile 3004, Spalte 4 in ms-appx://58213bl4cksh33p-soft.seafrenzy/c2runtime.js

    0x800a138f - JavaScript runtime error: Unable to set property 'hasCurrentMatMV' of undefined or null reference

    Das Programm "[8784] WWAHost.exe" wurde mit Code 3 (0x3) beendet.

    its hasCurrentMatMV now. any idea what this is or how to fix?

  • Nice, the update today added leaderboards and statistics, so only achievements left!

    Great! I added them to my tiny testgame "the very long walk" but it seems they are not shown on Xbox game hubs. I could only find the stats on the Xbox phone app gamehub. Did microsoft forget to add the stats/leaderboards to creators program game hubs?

  • Hi. Any news about "Apps" on Xbox created with Construct? There are UWP apps like notepads, calenders etc. for Xbox for quite some time but I could never upload my Construct apps for the Xbox. Does this work now after allowing Construct Games with the Creators Program?

  • Hi. My first tiny game is in the Xbox store now! 😄

    But I noticed a few things.

    1. in sandbox testing logged in Gamertag and picture was shown but on my Xbox I can’t see it.

    2. hitting B on gamepad closes the game and I have to click on it again to launch it. Problem with gamepad plugin?

    3. GameHub does not show leaderboards/stats (I added 2 in Dev center and via plugin actions)

    4. starting a mixer stream makes the game much slower and stuttering. Hitting B closes the game and cancels the stream.

    5. gamehub is missing small Icon in upper left and game added to home screen has no image.

    Did anyone already publish a Construct game and could fix this?

    You can test it here: https://www.microsoft.com/de-DE/store/p ... ZXG8K8Z8DH

  • Hi. posted here to see if anyone else had this problems.

    I created a new test project and had the same issues. I created 2 reports (music and UTF) with the example file.

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  • Hi. C3 is running fine so far but my Win10 export has problems with playing music.

  • Hi. I exported my game a few times with r60 today and music was playing fine in visual studio preview but with r61 the music takes a long time before its played in the menu and the music on the game layout does not play at all. Anyone else having problems with music in r61?

    And I had this error when I started preview for the first time and hit Sign In (Xbox live):

    [quote:2sjlnu1z]Die Ausnahme wird von JavaScript-Bibliothekscode aufgefangen. in Zeile 2, Spalte 347749 in ms-appx://58213bl4cksh33p-soft.theverylongwalk/c2runtime.js

    0x80070057 - JavaScript runtime error: Falscher Parameter.

    User already in local map

    WinRT-Informationen: User already in local map

    /update:

    After building the app for the store the tests returned this errors:

    [quote:2sjlnu1z]Bereitstellungs- und Starttests

    NICHT BESTANDEN

    Generierung von Bytecode

    Fehler: Beim Test der Bytecodegenerierung wurden folgende Fehler erkannt:

    In der Datei \\?\C:\Program Files\WindowsApps\58213Bl4ckSh33p-Soft.Theverylongwalk_1.1.4.0_x64__asda3k4nqej0g\start.js liegen Probleme mit der JavaScript-Syntax oder sonstige Probleme vor.

    In der Datei \\?\C:\Program Files\WindowsApps\58213Bl4ckSh33p-Soft.Theverylongwalk_1.1.4.0_x64__asda3k4nqej0g\opus.wasm.js liegen Probleme mit der JavaScript-Syntax oder sonstige Probleme vor.

    In der Datei \\?\C:\Program Files\WindowsApps\58213Bl4ckSh33p-Soft.Theverylongwalk_1.1.4.0_x64__asda3k4nqej0g\opus.js liegen Probleme mit der JavaScript-Syntax oder sonstige Probleme vor.

    In der Datei \\?\C:\Program Files\WindowsApps\58213Bl4ckSh33p-Soft.Theverylongwalk_1.1.4.0_x64__asda3k4nqej0g\opus.asm.js liegen Probleme mit der JavaScript-Syntax oder sonstige Probleme vor.

    In der Datei \\?\C:\Program Files\WindowsApps\58213Bl4ckSh33p-Soft.Theverylongwalk_1.1.4.0_x64__asda3k4nqej0g\c2runtime.js liegen Probleme mit der JavaScript-Syntax oder sonstige Probleme vor.

    and this:

    [quote:2sjlnu1z]NICHT BESTANDEN

    UTF-8-Dateicodierung

    Fehler: Beim Test der UTF-8-Codierung wurden die folgenden Fehler erkannt:

    Die Datei C:\Program Files\windowsapps\58213bl4cksh33p-soft.theverylongwalk_1.1.4.0_x64__asda3k4nqej0g\c2runtime.js ist nicht ordnungsgemäß UTF-8-codiert. Speichern Sie die Datei erneut als UTF-8 (einschließlich Bytereihenfolge-Marke).

    Die Datei C:\Program Files\windowsapps\58213bl4cksh33p-soft.theverylongwalk_1.1.4.0_x64__asda3k4nqej0g\opus.asm.js ist nicht ordnungsgemäß UTF-8-codiert. Speichern Sie die Datei erneut als UTF-8 (einschließlich Bytereihenfolge-Marke).

    Die Datei C:\Program Files\windowsapps\58213bl4cksh33p-soft.theverylongwalk_1.1.4.0_x64__asda3k4nqej0g\opus.js ist nicht ordnungsgemäß UTF-8-codiert. Speichern Sie die Datei erneut als UTF-8 (einschließlich Bytereihenfolge-Marke).

    Die Datei C:\Program Files\windowsapps\58213bl4cksh33p-soft.theverylongwalk_1.1.4.0_x64__asda3k4nqej0g\opus.wasm.js ist nicht ordnungsgemäß UTF-8-codiert. Speichern Sie die Datei erneut als UTF-8 (einschließlich Bytereihenfolge-Marke).

    Die Datei C:\Program Files\windowsapps\58213bl4cksh33p-soft.theverylongwalk_1.1.4.0_x64__asda3k4nqej0g\start.js ist nicht ordnungsgemäß UTF-8-codiert. Speichern Sie die Datei erneut als UTF-8 (einschließlich Bytereihenfolge-Marke).

    Die Datei C:\Program Files\windowsapps\58213bl4cksh33p-soft.theverylongwalk_1.1.4.0_x64__asda3k4nqej0g\index.html ist nicht ordnungsgemäß UTF-8-codiert. Speichern Sie die Datei erneut als UTF-8 (einschließlich Bytereihenfolge-Marke).

    Die Datei C:\Program Files\windowsapps\58213bl4cksh33p-soft.theverylongwalk_1.1.4.0_x64__asda3k4nqej0g\style.css ist nicht ordnungsgemäß UTF-8-codiert. Speichern Sie die Datei erneut als UTF-8 (einschließlich Bytereihenfolge-Marke).

    I opened the files and saved them in UTF-8 but this did not fix it. Building it again had the same result.

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Bl4ckSh33p

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