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  • Or at least some guide with the event order to follow (request video, load video & show video) ...

    LINK

    construct.net/en/forum/construct-3/how-do-i-8/c3-how-do-i-faq-frequently-ask-126196

  • May be you can look about "set angle". Try to set your character angle when jump.

    Well.. It depends on your character movement type, is it using bullet behavior ? a platformer behavior? or may be physics behavior with force/impulse, etc.

  • This should work.

    https://www.wackytoaster.at/parachute/physicsCatapultTemplate2.c3p

    Thanks man for the reply.. I will try.. but I still need to "prevent rotation" all the time the object move.. even collision with ground/ landed, it will move and face right or left.

    Thank you very much

  • Android Application ID

    You can get this ID in your AdMob panel, usually 1 Application ID can contain several Ads ID

    IOS Application ID

    I have no idea about IOS, never play aroud in that fancy stuff :) sorry cant help..

    maybe you can just googling about it :)

    Publisher ID

    I am not so sure about this, maybe something related to IOS Application ID.

    Note : AdMob also provide Publisher ID, but somehow I think it doesnt needed to define in current MobileAdvert plugins. Maybe will implemented in future ?

    Actually there is a lot of similar thread that discuss about MobileAdvert, maybe you can search about it ? :) Good luck..

  • Hi,

    Sorry for the thread title which confusing :(

    basically I am learning about physics, and I play around with Physics Catapult template

    default

    This is not a problem if the object is symmetric like sphere or an arrow. but when the object is a character with "face", that could be look weird (especially I need to turn on the "prevent rotation" check box).

    I want the object facing down when falling down, and facing up when going up.

    This .c3p is what I change : modified

    well, the change work when the object "in the air" really look like what I need, but when the object hit floor (immoveable), the object start blinking all the time.. although I use "impulse" not "force".. I need the object periodically slow down and stop when hit floor..

    Is there any other effective way to do this ? Most of the physics shoot tutorial using symmetric object.. I can't found one that look like what I try to achieve.

    Anyone with awesome idea to share ? Thanks in advance

  • LINK

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pilpgam

Member since 7 Aug, 2018

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