pilpgam's Recent Forum Activity

  • which mean Construct 3 default AdvertMedia is for general use only and no "Mediation SDK intergration" ?

  • I think I found the way.. it is "Set Angle" not "Set Angle toward position"

    Thanks Maverick1912

  • I have made an example : swipemoving.netlify.com

    Is this what you need?

    These are the events :

    Hi :) thanks for the reply

    I tried your idea with some change "On any touch end" become "Is in touch"

    because your example show the object move after touch end

    but I need the object to move immediately since finger touch is moving..

    the problem is I cannot move the object angle correctly

    in previous case which use "vertical space shooter template", it just need to set the angle toward touch point (X, Y) and it works perfect..

    I learn this from "Construct 3 Editor Intermediate examples -> Instant hit Laser" (the plane object angle facing mouse position)

  • Hi :)

    Maybe :

  • Is there a way to do Admob ad mediation through Construct 3's Mobile Advert? ...

    ...

    Hi :)

    I think Admob Mediation only need configuration at your google admob account

    You need to make Ad Units first (Banner/ Interstitial / Rewarded Video)

    Then create a mediation and add that Ad Units

    Make sure that AdUnits ID (which already added in Mediation) filled in your games event sheet in Construct3, depends on your events design.

    So.. I think Construct 3 not directly related with "Mediation", it is just provide a space to display ads using ads id, and google admob will do the rest..

    IMHO, CMIIW :)

  • Hi.. :) I need help about touch object ( scirra.com/manual/119/touch )

    basically I want to move sprite object through Touch which I learn from templates "Vertical space shooter" in Construct 3 Editor

    Please correct me if i am miss understanding about this template touch concept. Thanks in advance.

    Here is my case :

    Reason :

    * I dont want make the person who play the game need to move their finger all around their phone surface. finger will close the character art

    * "8 Direction behavior + Touch" need arrow object on screen, once the player move their finger out of this arrow area, the character will not move anymore (on tap gesture / on touched object) and player need to retouch the arrow on screen

  • ..

    ... So does this mean the previous APK will now be updated with the the new APK? Does it happen instantly or does it take a while?

    ..

    I have no experience about apple apps store

    but for google play, Yeap.. I think after you roll out your .apk then Google Play Console will do the rest..

    It take a while.. a couple hours in my experience, and you will be notified something like this :

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  • Hi..

    I replied similar thread, pleace check :

    construct.net/forum/construct-3/how-do-i-8/the-doubt-remains-about-mobile-137568

    ===================================================================

    Hi :) ... just sharing :

    Note : In my experience, Mobile Advert will not show in browser preview

    and I still cannot understand how to use condition "On Configuration ..." according to the manual

    construct.net/make-games/manuals/construct-3/plugin-reference/mobile-advert

    So here is an example my way to make it work :

    Note:

    1. I use event button "on clicked" to make this example. of course it can be replace with other object event in your game design such as "on start of layout", "on touched object", etc...

    2. I use test id in this example, if you gonna use the real ads in final project, you need to uncheck the "Test Mode" properties, fill the application ID, change the ad unit ID as well.. depends on your AdMob generated ad unit ID

  • Hi :) ... just sharing :

    Note : In my experience, Mobile Advert will not show in browser preview

    and I still cannot understand how to use condition "On Configuration ..." according to the manual

    construct.net/make-games/manuals/construct-3/plugin-reference/mobile-advert

    So here is an example my way to make it work :

    Note:

    1. I use event button "on clicked" to make this example. of course it can be replace with other object event in your game design such as "on start of layout", "on touched object", etc...

    2. I use test id in this example, if you gonna use the real ads in final project, you need to uncheck the "Test Mode" properties, fill the application ID, change the ad unit ID as well.. depends on your AdMob generated ad unit ID

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  • Here is what I learn from other thread (forgot which one.. I cannot find the thread anymore)

    so I make this new example. maybe this could simplify it a lil bit

    object , events, result :

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pilpgam

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