pilpgam's Recent Forum Activity

  • I found it.. so it is because some action categorized in different section, I cannot simply "copy and past" from my C2Runtime event to C3Runtime event. I should re-define it one by one for each event that use rexzigzag behavior C3 Runtime plugins.

    Eren , again.. thank for your effort to convert unofficial plugins from C2Runtime to C3Runtime

  • Hi, thank you for donate. it odd. I'il check and let you know.

    Hi. thanks for the reply. Anyway I think i make mistake,

    the plugins file could be corrupted.. somehow not in right version. May be cause by myself switching between C2 and C3 Runtime

    Now I try to figure it first. I will update you later.

  • Hi Eren

    Thanks for your work to convert C3 Runtime plugins.

    I tried your converted rex_zigzag, but it seems doesnt work like C2 Runtime version which contain much more event/condition action eg. Add command, Execution stop, Set activated, Set rotatable, etc. Could you make more tweak on it ?

    Anyway I found your BMC page buymeacoffee.com/eren

    I Appreciate your help to convert C3Runtime plugins. Keep it up.

  • 1. Zigzag by RexRainbow

    https://github.com/erenertugrul/construct-plugins/raw/master/ported_plugins/behaviors/rex_zigzag/dist/rex_zigzag.c3addon

    2. MoveTo by RexRaibow

    https://github.com/erenertugrul/construct-plugins/raw/master/ported_plugins/behaviors/rex_moveto/dist/rex_moveto.c3addon

    3. LiteTween by lunarray

    https://github.com/erenertugrul/construct-plugins/raw/master/ported_plugins/behaviors/lunarray_litetween/dist/LiteTween%20v.1.7_c3runtime.c3addon

    Hi Eren

    Thankyou very much.. I will try that ported plugins. I hope it will work.

  • I learning a couple game event logic which I bought from Scirra Store.

    Most of them still using C2 Runtime, although it can be run on C3, but not fully use C3 Runtime.

    I wonder is there any behavior plugins (official / unofficial) which also work in C3 Runtime for :

    1. Zigzag by RexRainbow

    2. MoceTo by RexRaibow

    3. LiteTween by lunarray => solved ! using C3 official Tween behavior plugins

    It is quite stressfull to convert C2 Runtime event which contain plugins that are not supported in C3 Runtime. and I need some feature from C3 which only available in C3 Runtime.

  • I see. IMHO maybe it is hardware limitation issue. I face a similar case too.

    anyway this performance tips worth to be considered : scirra.com/manual/134/performance-tips

  • Hi.. I curious about your case.

    Do you try that in several different phone with different specification (CPU,RAM,..) or you just try it only in 1 phone ?

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  • Hi Sanchopi

    Thanks for the reply and suggest.

    I undestand the concept you explain about extra instances variable.

    But what I am trying to achieve a bit different.

    It contain 2 AdsUnit which need to load at the moment.

    this is just an example :

  • Recently I've had to make some mockups of a mobile app for presentation purposes.

    ...

    Or does anyone think there is a better tool for this kind of thing?

    Jimbojib

    IMHO, Construct is good to prototype game (mobile or not mobile)

    if I try to make an apps prototype which is not a game, I prefer Adobe XD CC (it is free)

    Check :

    youtube.com/watch

  • Hi C3 Community..

    first of all, I apologize if this explanation sound bizzare.

    If I have more than one advert unit (same type) setup in admob,

    separate such as one advert unit for Rewarded Video adding "Gold", and another one advert unit Rewarded Video for adding "Gem"

    in game design, there is 1 layout contain 2 separate button to show [Add Gold] or [Add Gem].

    On Start of layout - create rewarded video AdverUnitGold - show false

    create rewarded video AdverUnitGem - show false

    On Tap Gesture [Add Gold] - show video advert

    On Tap Gesture [Add Gem] - show video advert

    Question :

    How to make sure it show video loaded from exact advert unit ?

    So far I assume C3 will show the last create/loaded rewardvideo,

    because everytime create and load rewardvideo will replace the previous loaded one ?

    or am I missunderstanding C3 concept ?

    Tagged:

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pilpgam

Member since 7 Aug, 2018

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