pilpgam's Recent Forum Activity

  • Maybe you already add its plugins to the project or dragged in subfolder ?

    and I think maybe your thread title missleading :)

  • Maybe :

  • maybe..

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  • Hi :)

    I think that need a "pin behavior" or "physics behavior" between 2 object.

    There is a couple physics and pin example between 2 or more object which related each other

    such as "Physics: Distance joint" in Editor > Intermediate Examples

    I hope you can find something you need there :)

    maybe :

    2 ball object, pinned on the both side of an invisible bar object

    make the bar object rotate

  • Well.. need more information, such as what is your player type ? :)

    I assume it is a platformer..

    This is not the best way to implement. There is a lot of thing need to be consider, like how many type of enemy character, it need to be define as one family, so we can code the collision to the family and it will affect all enemy.

    There is tons of tutorial in editor screen or in Scirra youtube that explain much. Please check it out :)

    here is what I can do for you right now, I hope this can explain the concept a lil bit. Good luck :)

    Check it out :

  • What I mean is I already have a scoring system where my character collides with an object it adds to a counter. I wanna know how to have that counter reset to 0 after reaching 100, as well as rewarding the player with an extra life. I have a life counter just don't understand what event I need to use to start adding to the life counter. Thanks everyone!

    Maybe you can try :

    when "character collides with an object it adds to a counter"

    Add a sub event System Compare variable counter "equal to" 100 -> then Set counter to 0 (or do whatever you want, reward extra life by adding something to life variable)

    Sorry If I misunderstanding what you need.. probably you can share some part of event or code here :)

  • Thanks for the tip i will try this out.

    You are welcome. Good luck :)

    would you be able to look at my game and tell me how to fix some of my problems.

    Well.. I am also a new comer, still learning, I am not an expert in Construct..

    I learn a lot of things from this forum community..

    If that is not a confidential project, maybe you can screenshot the event and share it here, or share the download link of your .c3p file

    The enemy keep going through the walls and my character doesn't react when the enemy collide with it

    Thats can be a lot of posibility, you need to provide more information such as the enemy behavior, is it a normal "bullet" movement behavior in the enemy object or anything else like physics behavior,

    Do you add "solid" behavior on the walls object ?

    About the reaction in you character, may be you need to check the event when you set "on collision" between character and enemy

  • You guys OddConfection dop2000 are awesome! :)

    Really help me to understand the concept... Thank you very much :)

    I tried it on Physics Catapult template.. looks nice !

  • Hi,

    Actually I dont know the exact word to describe, so I call it "long tail" :)

    It is like rocket fire effect, flying fairy sparkling, or the "whooossh" behind fast moving object

    There is super awesome game "The Next Penelope" made wih Construct that describe more or less.

    scirra.com/construct2/games/the-next-penelope

    The "tail" effect behind the car when moving.

    I tried use particle object, but It doesnt look close, especially the cone shape become bigger at the end

    Anyone has idea how to achive this ?

  • Hi,

    Yes, you can.

    You can check the template or some tutorial. It depends on you gameplay design, you need the falling object just go through when reach the bottom of layout, or it will be bounce, etc..

    falling object / move from top to bottom can be found on Vertical space shooter :

    editor.construct.net

    or Bouncing balls :

    editor.construct.net

  • Hi, maybe you can spawn the laser (or whatever shoot bullet) in different layer, which set above from layer asteroid object.

    There is another condition, depends on your gameplay design.

    Some intereting example :

    editor.construct.net

    editor.construct.net

  • Hi,

    maybe you can try this Player oncollision with enemy, then set Player position to X,Y

    Need "Scroll To" behavior to Player, so it will move the viewport to that player object, except your default layout size is fixed or same with viewport.

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pilpgam

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