johnsmith's Recent Forum Activity

  • Great ! Works perfectly, thank you Ashley ! :)

  • Hi,

    So for example if the current layoutname is "lev_17" (and not "lev_3, or lev_22, or whatever) is it possible to identify the number "17" to set it in a variable ?

    I know I can use: if layoutname = "lev_17" then set variable "cur_level" to 17 and do this for ALL layouts, but that's the point, I dont want to this for every layouts... in case there is a simpler way maybe ?

    It's just for testing purpose so I can run any level layout independently from each others

    Thanks for any help :)

  • Awesome work man :) Works perfectly (and it's pretty satisfying to use), thanks a lot ! :)

  • Thanks for your help guys !

    The gradually changing magnitude helped but I still can't get it right... Can't figure out why it sometimes goes forward instead of backward (and some other weird moves), there might be something with positive/negative value but my (very low) math level is not helping at all..

    If by any chance you want to give it a try, here is the C3p (r131 stable):

    dropbox.com/s/dwevwqvjmvn0h7d/rope_swinging.c3p

    Basically, once the player grabs the rope, it gets a strong impulse to reach its top magnitude (80) - then it slowly loses its momentum to the initial magnitude (3)- unless the player gives it a little swing using left or right - or by jumping again on it.

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  • Hello,

    I'm trying to make a swinging rope so the player can catch it and swing around.

    The rope starts with a low magnitude of 2 so it's gently swinging

    When the player grabs it, its magnitude is increased to -80 (or 80 if the player is mirrored).

    And I use set sine position to either 0 or 1 (depending on mirroring) so it starts at the middle.

    Works fine with the low starting magnitude, but if the player catch the rope while its magnitude is much higher...(its magnitude decrease over time) then the cycle position 1/0 won't work as the player will be teleported to the middle.

    How can I keep the current cycle position while increasing the magnitude ? Is it possible ?

  • Sound works in Chrome with R258 but I have to press a key/mouse button to make it start.

  • Hi,

    All my games stopped playing sound in Chrome, it's still working fine on Internet Explorer though...

    I can see the sounds playing in debug mode in the audio properties, but yet, no sound at all..

    Anyone else having this problem ? What could be causing this ?

    My Chrome version is: Version 66.0.3359.139 (Build officiel) (64 bits) - looks like there was a recent update ? Might be related ? Also I did not installed anything particular on chrome recently.

    Also my construct 2 is outdated, i'm still using R250 since it's working fine for me (until now..?)

  • anty21ro

    Yes, kind of.

    I have 4 differents lights overlays (left-right-top-down) with their opacity linked to the distance&angle of the nearest light source. But if you ask me, it's been way too much work for an effect that "almost" no one notice ;P

    I've found the formula somewhere on the forum, which I dont understand at all, so it's been a lots of trial & error to get it working right...

    Ribis

    Didnt really have problem with the battery, but depends of the device I guess...

    The status bar is shown on iOS, dont know why since I did check the "hide status bar" option on export. It's a problem with Intel XDK that might have a solution somewhere ... Not sure either about the construct 2 loading screen. It's hard for me to test on iOS so there is still some problems left here and there on this platform.

  • Thank you guys

    Ribis

    I'm using cocoon.io for android, and IntelXDK for iOS.

    I had lots of problems too...with both... but managed to find solution at some point for both... I wish it would be easier (it was some time ago, but looks like there is always new problems to deal with unfortunately..(due to a new Intel XDK/cocoon release or the new iOS10 for example) - but both are good, so try them both and go for the one with the less problems.

  • Hi anty21ro, thank you

    I'm not sure how much physical sprites i'm using, depends of the levels, something between 100-200 I think.

    I'm always under the max collision points per sprite, so 8 or under.

    I'm working on the next update, so more levels (with new challenges) will come soon

  • Hi,

    Just a quick post to let you know that the update is finally live on the App Store !

  • Thank you RickUSBstick !

    It's admob, so CocoonAds plugin (https://github.com/CocoonIO/cocoon-plugins-c2) with cocoon.io or the default admob plugin with intelxdk.

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johnsmith

Member since 21 Jun, 2013

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