johnsmith's Recent Forum Activity

  • Sorry, maybe need to refrain it according to boulerzzz comment. Did not see the last event. and the counters. thought you just showed an ad directly when the player wants to start the game.

    Accoring to Google, you have perfect 100% match most of the days, but some specific days you have like 25% or 50%? This is odd, indeed.

    No problem ;)

    Yes this is odd, I just had a response from Admob Support but I'm still trying to figure out why my match Rate is so unstable now. The low Match Rate is mostly happening when I have high network requests, really unsure what I can do about it.. If I need to change the logic I'm using or if it's something else.

  • From that logic I'm not sure how you would show the advert unless you have other events not shown here. You ask on start of layout if it's loaded which it will never be because you didn't create it yet, else create it but not show it.

    Yes if it's not loaded, then create it so it won't be shown on the current layout but on the next one or on restart. (I believe a loaded ad stay loaded on layout change, right ?)

    fredriksthlm It's not shown during gameplay, but just on start of the layout, in my game, each level layout got a little camera intro (skippable) so the player is not actually playing the game, that's when the interstitial is displayed (hopefully just before the camera intro)

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  • Hi,

    Here is a screenshot of my Admob Match Rate:

    I'm using Construct default Mobile exporter since October 31 (I was using Cocoon before that).

    As you can see in the screenshot, the match rate became very unstable after the update (it starts acting weirdly after the first December, so ~1 month later after the update).

    Here is the events I'm using to display interstitial:

    I was using "show: true" when creating the interstitial but users complained about Ads being shown while they were playing instead on start of the layout.. so I changed to "is interstitial loaded" before showing it.

    Am I still doing it wrong or should it be working as intended ?

  • Still struggling...

    I've tried with

    On high-score request success -> display Leaderboard ID

    And now the Leaderboard opens (after like 5 seconds on the first try) but it remains blank and return this error: "no internet connection".

    I'm connected to internet, I'm connected to Gplay Games and I'm also using a different button to "show leaderboards" (without ID) and this one is working..

    I'm using a signed release not installed from Google Play, is that the problem ?

    Edit: Got it working, it was because I was using a number instead of a string in the variable for the Leaderboard ID...

  • You need to specify a tag when you play a sound to keep tracking it.

    So you can use the expression Audio.volume("tag") to know what the current sound volume is.

    For example:

    Play "mysound", at 10db, tag: "mytag"

    Audio.volume("mytag") will return 10

    You can also use the condition: system/compare two values/audio.volume("mytag") greater than 0 -> do that

    If you play all your sounds at 0db and the sounds themselves are either loud or quiet, then you can tag them "loud or quiet" when you play them to know which kind is playing.

  • Hello,

    I have troubles displaying the high-score (best time) in the current Leaderboard.

    Here is my event sheet:

    But when I tap the button, nothing happens. Am I doing it wrong or should it be working ? (I'm Logged in and all the variables conditions are met)

  • Thanks kidswithcrowns, glad you like it ! :)

  • Ok lol ignore me I tried it again. Looks like I wasn't pressing the button correctly but the outside of the button. I think it would've made sense to have the right arrow on the right side of the screen though kind of like when you start with intuitive.

    You can move the buttons to where you want if you'd like ;) (in the pause menu, all the buttons marked "move me" can be moved)

    Also intuitive controls might take a little time to get used to but I think it's worth trying as it's much better to use than buttons overall.

  • Well I'm still not sure if I understand correctly, so I made a video while playing the level (sorry, crappy quality/framerate recorded with my phone). Do you see any difference with what you have ?

  • I always get stuck pushing the box and it messes up the level where you need timing between the fire

    That's weird, how do you get stuck ? You mean like the crate wont move anymore ?

    Also yeah, that level might be a bit frustrating :) It's supposed to be hard, but maybe I could extend a bit the timing...will see.

    About the Google Play rating, yeah that's strange, nobody can rate my game atm, maybe I just need to wait a bit before Google make them available as it's just been released.. anyone knows ?

  • Great ! Glad you like it Plinkie :) Thanks for your comment !

    (also, any rating much appreciated ^^)

  • Hi,

    Just showcasing a little game I've made. It's a simple platformer with some puzzles here and there.

    Grab the key to open the door to proceed to the next level (50 levels at the moment but there should be more to come).

    Hope you will like it ! ;) Any feedback welcome !

    Google Play Link

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johnsmith

Member since 21 Jun, 2013

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