szymek's Recent Forum Activity

  • shinkan

    have you ever seen 100% smooth sine behavior in Crosswalk?

    just 1 object + sine behavior...

  • Cipriux

    You can use native AdMob ads in Cocoon.io

    anyway it will be almost perfect when:

    • WebGL ON
    • low quality WebGL OFF
    • crashing minification

    issues will be fixed

  • ArcadEd

    I think I'm getting paranoia Yesterday my icons weren't working, today I removed "whitelist" and uploaded my ZIP again - and I can see icons

    anyway: in my case, even with WebGL off, I see that my apps are rendered in lower resolution. ludei what do you think: when this issue will be fixed?

    but I'm really happy to see native ads working MoPub always sucked, and native AdMob has backfill from Google AdSense.

  • ArcadEd ludei

    Maybe I'm doing something wrong, but I can't get icons on Android Of course I uploaded ZIP with res/android

    and I updated config.xml in Cocoon.io

    However I can show icon in Cocoon.io dashboard

    The other issue is that apps look blurred, like "Use high-DPI" were ignored,

    but Ludei already know about this issue

  • Good luck

  • ArcadEd

    1. Remove old CocoonJS plugin from your C2 project.

    2. Export with Cordova option.

    3. Delete Config.xml file

    4. Copy everything to /www folder and zip it.

    5. Upload to Cocoon.io

    And it should work

    Other issues I've found:

    WebGL on = app in 1/4 screen

    WebGL off = app in full screen

    Minification + native AdMob = Cannot call method 'cz' of undefined (...) at XMLHttpRequest.xg.e.onload (c2runtime.js

  • Egyptoon

    with Ludei's Atomic Plugins https://github.com/ludei/atomic-plugins-c2 you can use native AdMob ads in Cocoon.io

    I have tested them and they are working well; and now, as in Cordova, you will get 2 APKs: one for ARM processors and one for Intel processors; my 5-6 MB zip files are changed into 12 MB APKs, so it's much better than in Crosswalk; and it's still fast <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    however it's still beta, so people are finding bugs, and Ludei is fixing them

    anyway: I have just tested one of my super simple apps using Chromium, technology advised by Scirra: 1 object with 1 sine behavior (moving left and right) and even this was not smooth on Android. LOL.

    It seems that Ludei treats us more serious. And they do it for free.

  • I'm not sure what approach should I have before creating app with non-latin alphabets, i.e. chinese or japanese.

    If I will use "Text" object, then I will be forced to use Crosswalk/Chromium = bigger APK, slower, and so on.

    But it will be easy with translations - just copy/paste

    If I will use "SpriteFont" then I guess that I will have a lots of issues. But then I could use new Canvas+ = smaller APK, faster hmm

  • ArcadEd

    remember to remove config.xml file (let Cocoon cloud generate it)

    and remove old CocoonJS plugin from your apps (use i.e. Atomic Plugin instead)

    you can also check if minification affects your apps (especially when native ads are used)

  • Egyptoon

    Please apply for cocoon.io beta

    stable Canvas+ with native AdMob ads will rock

    (but now we have to find and report all bugs)

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  • old Canvas+ was almost bullet-proof (everything was running from 1st start),

    new Cocoon.io looks promising, but still have some issues to fix

  • C2 devs, it's still beta, so you can check if:

    • your apps starts in new Canvas+
    • your apps looks exactly the same in the new Canvas+
    • minification affects your apps with Atomic Plugins (i.e. native AdMob ads)
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szymek

Member since 18 Jun, 2013

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