szymek's Recent Forum Activity

  • Great quote for Ashley

    "It does not make sense for us to drop the “Preview” label because we think that our stuff is ready, when the ecosystem is not - because to our users, what matters is that their content works, and not who is responsible for making it work. This means that readiness is not entirely in our hands in this case. That said, we are talking to all major browser vendors - and we do believe that they are doing a very good job to improve this technology and to get it where we want it to be. "

  • SamRock

    Maybe When I say "Crosswalk" I mean "Crosswalk via Intel XDK". Anyway: did you check how your game runs in Cocoon.io or old Cocoon?

  • You did a great game

    But it works terrible on 8 core MediaTek

    It's not smooth and tears

    I'm sorry but Crosswalk sucks

    Also it's full screen only at the beggining,

    Later I see notification belt on the top,

    And 2 black belts on the left/right side (i

    I have 1280*720 display)

  • ludei

    How long +- BETA phase will take?

    in case of some Construct 2 incompatibilities - do you need any support from Scirra?

  • usually Google sends warning before removing developer account

    did you ignore their requests?

  • This thread is hard proof that Crosswalk is not good for many games and 60 FPS on Crosswalk, even in super simple project, is just a lie. Yet we still hear exactly the same excuses like 1 or 2 years ago: everything will be better, everything will be fixed - of course by someone else. Just please wait a few months.

    Don't you see that Chromium etc. is just an excuse to DO NOTHING now?

    To ignore Ludei?

    To ignore cocos2d-js?

    It's up to you if you accept this. Okay. But if someone asks for serious treatment and serious approach - don't call it "whining".

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  • shinkan

    when we talk about mobiles, the point is that Crosswalk is not as good as Ashley believes (because he does not use it) and without Ludei many C2 devs would be in really, really deep...

    But I will use Crosswalk for my new simple project, just because it supports Text object and it won't be a game

    Noga

    but Ashley said "Crosswalk is our wrapper for Android 4.x compatibility, and it really does provide by far the best results on those platforms."

  • DUTOIT

    It's ~3 years old laptop with dual core AMD A4-3305M APU. I'm not targeting desktops, but anyway in my case the latest Canary still isn't as good as old NodeWebkit. So I doubt that it will be better on mobiles. That's why I still bet on Ludei Cocoon.io

  • DUTOIT

    I just checked my simple platformer game in Google Chrome 45 (canary). It has good framerate but I can see re-drawing of the i.e. tilemap while moving character. I don't know how to call this effect. It is also visible within enemies movement.

    in general my game runs better on much slower mobile, but with CocoonJS,

    than on my destop with Chromium.

    shinkan

    ok, up to you. But you wouldn't use Construct 2 too*. Unless you would like to be killed by company owners,

    when you would quote Ashley's words about waiting for some 3rd party bug fixing.

    * - one exception: super simple 1 screen game

  • You are right that Cocoon is good and much, much better than slow+big Crosswalk. And it will rocks when some Cocoon.io issues will be fixed. But one time they wrote that Scirra ignored their ask for meeting. Is it serious? Not really.

  • shinkan

    Who choosed Chromium? Me, you or Ashley? Scirra chosed technology that sucks now, that will be ready around hmm... 2016? 2017? And that's why serious devs AVOID Construct 2.

    If you would have $$$ to invest: would you prefer to use Construct 2 with Scirra's "take no responsability" policy OR rather pay more and hire Unity developer? HINT: We both know the answer Especially when you would work in serious company. And your job position would rely on success/fail of new game.

    And about filesizes: you forgot that we are talking about mobile games. And mobile internet is still expensive in many countries. For example: 1 GB for 5 dollars. That's why many users are looking at app size. And many users would not download game that is too big (unless it is AAA game). Soo... bigger APK = less downloads.

    Anyway: thanks for APK. I have mobile with 26.000 points in ANTUTU and your square test shows:

    webGL

    Mali-450 MP

    6-8% CPU

    55-58 FPS

    And no, it's not 100% butter smooth. Never 60 fps.

    Soo... seriously? It's just 1 red square.

    Anyway there were already so many similar discussions so nevermind. Nothing will change.

    Why? Because there is no corelation between good working games and Scirra's income. That's plain business reality. If Unity games would suck - then Unity team would not get $$$ from angry developers. If C2 games would suck - then Scirra still has money from monthly/yearly education payments. So why bother? Scirra can wait till Ludei/Google/Intel/Microsoft/whatever will do work.

  • shinkan

    on Cocoon sine behavior works quite well - so the point is that Crosswalk always will be much bigger and much slower than Cocoon. And no one - at least Scirra - cares about that. Anyway: thanks for tips about LiteTween.

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szymek

Member since 18 Jun, 2013

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