szymek's Recent Forum Activity

  • 1) You need Mac computer (i.e. Mac Mini) with Xcode, to build package (from i.e. CocoonJS) and submit apps to iTunes (AppStore, 99$ year for developer account)

    also any test device is neccessary (iPad, iPhone or iPod)

  • "This sprite are the one you can find on some RPG Maker games. I just type on Google "RPG Maker character sprites" or something like that."

    AFAIK you can use sprites from RPG Maker only in RPG Maker productions,

    same with Construct 2 bundle: you can use it for C2 apps only

  • there could be Construct 2 version for smartwatch...

    :)

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  • "I see what you mean, tho. Doesn't bother me at all."

    propably real devs are so busy, so they just focus on their work :)

  • Ashley

    "When people talk about seams, they mean the lines between 2 tiles/sprites. So if you have 2 images right next to each other in the editor, when playing the game you'll see a gap between them. This is why people should not be using the Tilemap object (unless you're making a game with the "pixelart" style). "

    for me it sounds like bug that should be fixed :)

  • I'm just curious of your experiences in case of CocoonJS

  • you should read CocoonJS tutorial,

    because it's clearly states what is supported

    and what's not

    buttons are not supported in CocoonJS

  • BluePhaze

    Thanks for explanation

  • NotionGames

    did you trademark/copyright you app names?

    if yes - then how and how much $ for that?

  • What are the others than one banner?

    entry ad, exit ad, audio ad, floating ad, appwall...

  • Joannesalfa

    + 1st support from serious ad company

    + no need to use MoPub

    + no need to use CocoonJS

    + propably work on Crosswalk IntelRobert

    • only banner
  • READ ME - LeadBolt Android/iOS Construct 2 library

    Version 1.0      date: 2013-11-25

    Scope

    --------

    This zip package provides a plugin (Leadbolt banner) and a behavior (Leadbolt overlay) component to allow Construct 2 users on Android/iOS to include the LeadBolt SDK within their Applications. The banner plugin provides a HTML based App Banner and the overlay behavior adds a clickable behavior for HTML based App Overlay into existing objects.

    Requirements

    ------------

    1. You must have a LeadBolt app publisher account (http://www.leadbolt.com)

    2. You must have accessed your leadbolt account to register your android app and have created ads, retrieved the relevant section ids.

    3. From the help/faq section of the leadbolt portal, you must have downloaded the latest (version 6.1 and above) LeadBolt Android/iOS publisher SDK.

    Integration - App Banner (HTML)

    --------------------------------

    1. Unzip and copy the LeadBolt plugin (leadboltbanner) and behavior (leadboltoverlay) folder into your Construct 2's system folder (refer to the scirra.com/manual/15/sdk).

    2. Reopen the Construct 2 IDE, add the Leadbolt banner plugin into your layout and set its section id obtained from your App Banner (HTML) section.

    3. Add the Leadbolt overlay behavoir into your objects and set its section id obtained from your App Overlay (HTML) section.

    Integration - SDK

    ---------------------

    To Integrate LeadBolt SDK Ad Types into your Construct 2 App, do the following:

    1. Export the project for your target mobile platform (Phonegap) and follow the Phonegap's instruction to build your app.

    2. If you want to use Leadbolt's App Ad, App Audio and Re-Engagement, refer to Leadbolt's PhoneGap readme file.

    Going Live

    -----------

    Once your app is working you can now go-live with real ads.

    1. Access the LeadBolt publisher portal and for your app click the go-live button if present.

    2. Your app will be submited for approval and once approved will receive live ads.

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szymek

Member since 18 Jun, 2013

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