I'm just curious of your experiences in case of CocoonJS
No, i can't get Construct 2's built in WebGL effects to run well via CocoonJS, even a simple one like GlowVertical cuts FPS in half when its on a few sprites.
Had to disable every WebGL effect in my game for it to run well on mobiles.
Glows and blurs are the most GPU intensive effects which will be the slowest on mobile devices. Most simple blend or re-coloring effects should be fast (except possibly the HSL based shaders, which need to do lots of computation for HSL<->RGB conversion).
Develop games in your browser. Powerful, performant & highly capable.
I had glow on fireflies, 10 of them on the screen and it was a slideshow on mobiles. Ran great on PC though.
Ashley, any other WebGL effects in C2 that we should avoid for mobiles? How about water or distortion?