tumira's Recent Forum Activity

  • Are you using plugin from ludei github or using from construct 2 default plugin?

    The github one got some bug when preloading the interstitial ads. I've fixed the plugin but didnt upload to github yet.

    You can find the updated plugin in one the cocoonjs thread. Or wait for me to post the link to you. Im no using my pc right now.

  • Are you using plugin from ludei github or using from construct 2 default plugin?

    The github one got some bug when preloading the interstitial ads. I've fixed the plugin but didnt upload to github yet.

    You can find the updated plugin in one the cocoonjs thread. Or wait for me to post the link to you. Im no using my pc right now.

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  • johnrazor

    Thanks!

  • IntelRobert

    Automate uploading to Google play store is a nice feature for new application. But for someone who are from CocoonJS might need to sign and upload manually since we need to sign the apk with our own key. So I hope you still give the option for us to sign the apk manually.

    Most of us would probably jump to crosswalk(arm&x86) when ads,iap, google play services are available.

  • I just did a brief test on Space Blaster. Impressive!

    Question IntelRobert

    Why does it has the "Touch To Start" at the beginning ? how to disable this ?

    Back button does not work and there is no way to exit the game ?

    Can I request that you create a new thread and post the FAQ, tips, guides and everything there on the first page. At least you can post us the updates, progress, release notes, changelogs on the first page. I doubt everyone wants to read the whole 37 pages.

  • Schoening

    Are you reviving this project ? How is the progress ?

  • QuaziGNRLnose

    Tried the "Simple Scene Demo" capx, export to Cocoonjs without minify option enabled and got error. Will you support CocoonJS in next update ?

  • Would you mind create a tutorial for us? It would really help.

  • QuaziGNRLnose

    Its been more than one month and without updates. Can you tell us what is going on ? Any progress on the new plugin ?

  • Joannesalfa

    That is not a very nice thing to say.

    Ashley , jayderyu

    http://tmtg.net/glesjs/

    Anyway the guy just updated with some simple DOM , audio and input implementation. He also generated simple game with apk with the size of just 1.3MB which is quite good compare to CocoonJS and Crosswalk. Since he is planning OUYA and IAP in future, this can be a good alternative to HTML5 game developer right ?

  • Hi Ashley

    I noticed that for the Google Play Services you mention that it is for web only meaning we have to host our game in server. Actually It could work for Chrome App also. But you need to modify the permission in manifest.json and get the Chrome Identity and put it in there also. Hopefully when exported to Chrome Web App, you can includes some fields for us to key in the Chrome App Identity thing. Or maybe in the plugin object property?.

    This is the sample link (noticed that there is a guide on how to use the services for Chrome Package App https://github.com/playgameservices/all ... ckaged-app )

    https://github.com/playgameservices/all-the-stars-js

    This is the link on how to get the Chrome App Identity to include in the manifest.json

    https://developer.chrome.com/apps/app_identity

    I created this post since when I tried the google play services for Chrome App, I noticed that it does not include Chrome Identity permission to work with Google Play services.

    I hope this helps.

  • Raiper341

    Anyway did you replace the runtime.js with the fix version that I posted ? I tried it on Chrome in preview with latest beta R174. I did not have this bug.

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tumira

Member since 16 Jun, 2013

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