tumira's Recent Forum Activity

  • IntelRobert

    While migrating my games from CocoonJS to Crosswalks, I noticed that CocoonJS is using OpenGL2+ and Crosswalks is using only OpenGL1+ (in the information dialog while uploading APK) ?

    I thought that WebGL 1 is OpenGL2.0ES and the new upcoming WebGL2 is OpenGL3.0ES but why is it Crosswalks build is only OpenGL1+ ?

    I'm using stable version.

    Thanks

  • cranberrygame

    Thank you.

  • cranberrygame

    Hi

    What happen if I forgot to update the url for phonegap game plugin to this ?

    intelxdk:value="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game#6ff354ee7ca0de23d240e7bbc00339a028dd3fdd"

    I still use the old url in my previous games.

    intelxdk:value="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game"

    Do I need to recompile and republish my games with the updated URL ?

    Thanks

  • cranberrygame

    Thanks. It is working now.

  • cranberrygame

    For the dialog plugin. I think there is a problem. If the dialog is displayed(Confirm type "Yes" "No") and I press the back button, the dialog will be closed but nothing is triggered. Is it possible that when the dialog is displayed or shown if the user press back button, the "No" condition will be triggered ? Or at least a "dialog closed" is triggered ?

  • Try install and use java version 6. I think there is a tutorial regarding publishing your apk with old version of java. The newer version 7 might got issues and I don't know about version 8. The minify script or program might be using old version of Java to avoid issues.

    If you have java 6, check your Path and JAVA home directory in the windows system properties settings.

  • cranberrygame

    Is it possible to use Google's cloud save api in the Google play services in the Phonegap Game plugins ? Would be really cool if we can save our savegames in the cloud.

    https://developers.google.com/games/services/common/concepts/savedgames

  • Problem Description

    Updated my Firefox Android to version 33 yesterday on my galaxy s3. Tried testing fullscreen API and it seems broken (on desktop it is working). Also on landscape mode(android), doesn't matter your game resolution or scalling method, the address bar will always has this annoying autohide bug. In landscape mode, try to swipe up and down, you will see the address bar hide and unhide and the canvas will move along the address bar.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/658 ... 20bug.capx

    Description of Capx

    The red button is for fullscreen API bug. The green sprite or button just to show you the autohide address bar bug. Try swipe up and down while testing in landscape.

    Steps to Reproduce Bug

    • Run the capx (make sure your phone is in landscape mode)
    • Touch on the "Fullscreen" button (it wont work on firefox android)
    • Notice that the green button or sprite will be clipped even though it on a layer (Parallax 0,0) - another bug. Canvas offset ?
    • Try to swipe up and down while in landscape mode. The canvas will move up and down.

    Observed Result

    Nothing happen when clicked on the fullscreen button. Fullscreen is broken?

    C2 canvas having this offset bug when in landscape mode in Android.

    I have tried Run Pixie Run and it seems don't have this bug.

    http://www.goodboydigital.com/project/run-pixie-run/

    Expected Result

    The canvas is in fullscreen when clicked on the red button. The green sprite or button should be displayed correctly. The canvas should not have this offeset bug in landscape.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (YES) - Android only, desktop it is ok.
    • Internet Explorer: (NO)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    R184

  • Does anybody here able to use Clay.io (Ads, Leaderboards, Achievements) with Crosswalks ?

  • Hi Guys,

    Does anybody here able to make Clayio plugins works with Crosswalks ? Any special permissions needed in the build settings in the XDK ?

  • IntelRobert

    I also experienced same error as twg

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  • IntelRobert

    How do I enable cross origin request in the intel XDK ?

    https://crosswalk-project.org/#document ... walk_hosts

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tumira

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