tumira's Recent Forum Activity

  • UberLou and everybody who is interested with Spriter

    Just an update from lucid.

    http://www.brashmonkey.com/forum/viewtopic.php?f=3&t=2644&p=18544#p18544

    Hey tumira. We have a. solution worked out we will implement on the way to 1.0 that we can do without any help from ludei.

    I bought the Pro license already.

  • UberLou , nice graphics. I hope that Spriter would be compatible with cocoonjs soon... it should be their top priority. I think we all know that ludei is very slow updating cocoonjs,.. I dont expect them to add xml support anytime soon..

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/65841566/TurretFamilyTargetBug.capx

    Steps to reproduce:

    1. Add two object sprites (Turret1 and Turret2)

    2. Add those two into a Family (Turrets)

    3. Add turret behavior to the family

    4. Add instance variable to the family(TargetType-number)

    5. Change the family instance variable of Turret1 to 0 and Turret2 to 1)

    6. Add two object sprites (Target1 and Target2).

    7. On start of layout, Turrets with targetType=0 assign target to Target1 while Turrets with TargetType=1 assign target to Target2.

    or

    8. On start of layout just assign Turret1 to target target1,Turret2 to target turret2.

    Observed result:

    When you add an object to target to a "Turrets" family, all of the Turret will target all objects, it will ignore the targetType condition.

    (I dont know if this is intended or not)

    Expected result:

    Turret1 in family (Turrets) with TargetType=0 will target Target1

    Turret2 in family (Turrets) with TargetType=1 will target Target2

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7 SP1

    Construct 2 version:

    1.39

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  • Currently Spriter does not work with Cocoonjs due to XML limitation in Cocoonjs.

    Spine doest not support or have any plugin for Construct 2...

    So any other tools that we can use that support cocoonjs and Construct 2 at the same time ?

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/65841566/R136ParticlesBugViaWifi.capx

    Steps to reproduce:

    1. Open Construct in Admin Mode (Right Click Run as Admin)

    2. Click New Project and select Template:Turret Defense

    3. Click "Run Layout"

    4. Open mobile browser (Chrome on Ipad or Android -Tested on Ipad 4 and S3) and preview using Wifi (IP:Port)

    Observed result:

    Ipad :

    Javascript Error

    TypeError:null is not an object

    http:/192.168.1.192:50000/Particles_plugin.js, line 60 (col undefined)

    Galaxy S3:

    Javascript Error

    Uncaught TypeError: Cannot call method 'loadTexture' of null

    http:192.168.1.192:50000/Particles_plugin.js, line 70 (col undefined)

    Expected result:

    Game run fine. (desktop chrome and firefox browser unaffected)

    Browsers affected:

    Chrome: yes (mobile on android and IOS6)

    Operating system & service pack:

    IOS6 and Android 4.1.2 (Mobile)

    Windows 7 Pro SP1

    Construct 2 version:

    R136 Beta

        

    Note

    I didnt do any changes on the example code or template. So you dont need my capx actually.

  • Hello guys

    Tried the touch capx demo or preview with Ipad, seems like the scrolling is lagging (the panning is slower when I start to drag with my finger) or not as smooth as when scroll or pan with mouse panning capx.

    Any help ?

    Thanks

  • Hi

    Im tumira, a novice Indie game developer. :)

    I've been evaluate a lot of HTML5 game engines these past few months, and it turns out Construct 2 is leading the pact.

    Now im focusing on developing my games. So I hope all the sifu and gurus here can help me achieve my goals in finishing my games.

    Thanks

    <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" />

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tumira

Member since 16 Jun, 2013

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