Leandrus I think the clay.io ready is actually a trigger, even though it do not look like one (it triggers only when it becomes ready, it is possible that it is not a trigger but just happen once in the whole game process, in that case though, this is still a bug), so you should use it to change the value of a variable, then check said variable when you have to use the clay.io actions
Yes it is dirty, but until it is fixed I dont see another way.