Hi everyone,
I'm nearly finished with a game, using Cocoonjs for export, which includes working in-ap purchases and ads, all works great when exporting to IOS or Android (finally....) EXCEPT that most of the time, interstitial ads on the Android version just lock up the game instead of displaying the ad, OR then just show a black screen instead of the ad, locking up the game (sometimes there's even the red x at top right during the black screen, but it does not successfully close the locked up ad, and the game is therefore stuck and must be closed)
Has anyone else run into this issue? If so, what was the solution, if any... or, if you don't have this problem, could you please share exactly which ad networks you're using for the interstitials, and what their settings are?
Thanks,
Mike