[quote:2ou0ptxk][quote:2ou0ptxk]
It'll depend on what scale your game is set to and where the camera is, so you'll have to figure something out
My game is full screen and using[attachment=1:2ou0ptxk][/attachment:2ou0ptxk]
I have no idea how i know where is my mouse.x/y at Q3D
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Set text.text = floor(Q3D.objX(Q3D.id("1pig")))&"|"&floor(Mouse.X)
[attachment=0:2ou0ptxk][/attachment:2ou0ptxk]
try using mousex*0.001, it should scale things a bit better. If you want to use your camera to match constructs coordinate system you'll have to set it's X,Y position to the scroll position, and make its distance from the "xy plane" based on the fov and window width so that the view frustrum precisely fits the edges of this square in the 3D world, the math may be a bit difficult if you don't have a good grasp on trigonometry. Everything is set up this way by default in the update im working on.
oKay,so now i should stop my project,and wait for update