Isomoar's Recent Forum Activity

  • Thanks guys, I'll check these options out!

  • Hi, I'm using the CSVtoArray plugin to dump all my dialogue text into an array. However, obviously, I have come to the issue of comma punctuation breaking this idea.

    Is there a way to get around this or even a better way to keep track of large amounts of dialogue and responses?

    Thanks in advance.

  • This is as far as I got - https://drive.google.com/file/d/1j3wtpg_sEIcpActmNIZrLObUGvA6bm92/view?usp=sharing

    Ideally I am looking for something where the middle mouse scroll zooms to the mouse cursor position smoothly like an RTS or 4X (not the current scroll position). Also you may notice that the panning doesn't happen at the same rate at different zoom levels like it does in the Touch: Zooming example in C3.

    I've had a look around the forums but still the closest thing I've found is the Construct 3 Touch: Zooming example. Does anyone have anything similar to this or even a tutorial link?

    Thanks.

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  • Ah yes this is the good stuff!

    Thanks R0J0hound!

  • Hey, I am looking to create something similar to the resource system in creeper world, ultimately I want little resource packets (sprites) to travel along pathways between nodes to their destination as required - See example https://youtu.be/XtHgFz-d4TY?t=1215 or even something like this old flash game (The Space Game) https://youtu.be/VI6smKzHuHQ?t=778

    I've had a little look around the forums & haven't found anything similar. If someone can direct me to an example or give me some tips as to where to start on the research for this I'd greatly appreciate it.

    Thanks!

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  • So a little setup - I decided to fire up my old laptop today to see if my game works (reasonably) on a low end machine. Immediately I had pretty poor performance issues (stutter, low fps etc) which were unexpected because the game shouldn't be taxing at all (it's very basic) & runs perfectly well at 60fps on my 5 year old phone. I searched around & found that it was because it's probably using the integrated graphics rather than the GPU. I confirmed this with the "rendererDetail" expression.

    So far I've tried - using the NVIDIA control panel to set the preferred graphics processor to High-performance NVIDIA processor as well as setting both google chrome & NW.js to high performance in the program settings. I've also tried #ignore-gpu-blocklist none have worked. I had a decent look around the forums but haven't found anything so I'm not sure what to try next.

    Laptop Info -

    Processor (CPU) Intel® Core™i7 Quad Core Mobile Processor i7-3610QM (2.30GHz) 6MB

    Memory (RAM) 8GB SAMSUNG 1333MHz SODIMM DDR3 MEMORY (2 x 4GB)

    Graphics Card NVIDIA® GeForce® GT 650M - 1.0GB DDR5 Video RAM - DirectX® 11

    Intel (R) HD Graphics 4000

    Windows 10 Home

    Thanks for your help in advance.

  • Thank you - I found my bug if anyone has the same - Invert bug r273 github.com/Scirra/Construct-3-bugs/issues/5263

  • I keep getting a crash, but not sure where to report it.

    This is the crash info -

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r273/components/editors/eventSheetView/eventSheetView.js, line 98, col 53

    Message: Uncaught TypeError: H9a.oAc is not a constructor

    Stack: TypeError: H9a.oAc is not a constructor at d.FHb (https://editor.construct.net/r273/components/editors/eventSheetView/eventSheetView.js:98:53) at editor.construct.net/r273/components/editors/eventSheetView/eventSheetView.js:93:458 at editor.construct.net/r273/main.js:1678:100

    Construct 3 version: r273

    URL: editor.construct.net/r273

    Date: Tue Nov 23 2021 20:34:39 GMT+0000 (Greenwich Mean Time)

    Uptime: 33.5 s

    Platform information

    Browser: Chrome

    Browser version: 96.0.4664.45

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows

    Operating system version: 10

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/96.0.4664.45 Safari/537.36

    C3 release: r273 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 760 Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.14.7212)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

    Tagged:

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  • Sweet! Thanks oosyrag that was a lot simpler than I would have thought! Works like a charm.

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Isomoar

Member since 14 Jun, 2013

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