DatapawWolf's Recent Forum Activity

  • I saw a spammer who had a 2 year old account and enough rep to post links, and he had only authenticated.

    My guess is they figured out how to create bogus account with lots of rep.

    Seen many many spam posts (reporded) problem is that some of these guys are copying and pasting entire websites in with links and all - including maleware. My scanners have screamed at me 3 times today.

    t's not just bots. There are hand-run networks of them. It's not as common, but I've seen accounts before that in no way could have been automated.

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  • I was watching this the other day. Utterly hilarious. Watch it here: http://www.twitch.tv/twitchplayspokemon

  • Funny thing is, this has existed for a really long time. The idea is not new, just applied in such a way as to create tons of interest from both streamers and gamers, specifically those of 20-somethings.

    I'd actually considered something like this for the longest time. The inspiration for me was an Adler Planetarium Event over a decade ago where everyone in the audience got to partake in a voting system on armchairs to control the direction of a spacecraft.

  • ^Really, any pices(s) of paper scattered around waiting to be gathered for no particular reason is kinda trope-y, and overdone.

  • With the arise of the FlappyMMO, I think there are other interested in trying their hand at mobile games combined with multiplayer, even without interaction.

  • I've used FRAPS without issue, and Camtasia Studio is great if you've got some money to spend for a full editing and recording software.

    If you're looking for something free... CamStudio or Open Broadcaster Software. :)

  • You also need to make sure the collision polygon is set correctly. If you need more help I can screenshot later. :)

  • Probably becuase the images were imported from a sprite sheet(s). If you never fix the origin then you'll get crazy movements and wakyness will ensue.

    I've encountered this many a time, along with making sure collision polygons are set after importing.

    So yeah, just "center" each frame's origin.

  • Perhaps it isn't incrementing properly, then. Variables count towards the event number, as I've experience, so perhaps count up a rough estimate and see how many events/vars you have versus how many it says you have?

    Actions don't/shouldn't count, either,

  • And since no one else answered this: no, you cannot currently restrict outside access to your game. You can request is be removed, but once it is in the Arcade it's available for all.

  • I've always been torn between Graphics Gale and Paint.NET. On one hand, GG has a really great GUI specifically designed for creating pixel art, and it has that really awesome zoom window (for which there is NO plugin in Paint.NET) and built-in AVI exporter.

    On the other hand, Pain.NET is great for lots of different kinds of graphics, and has a really shiny GUI with tons of graphical features.

    So depending on the sprites you want I'd say it's between GG and Paint.NET. I've tried GIMP but it never caught my interest and all I was left with was frustration.

    So it comes down to:

    Any sort of pixel-specific art - Graphics Gale

    Any other art - Paint.NET

  • A suggested workaround for regenerating obstacle maps was that you move all static objects (non-moving objects) outside the layout area, then regenerating the obstacle map and placing the objects in their original positions.

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DatapawWolf

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