DatapawWolf's Recent Forum Activity

  • That looks super oldschoolish DatapawWolf i like it!

    hanks! That's what I was going for. :)

    That looks great! In the second screenshot you are using a TileMap for the environment correct?

    up! Everything except the player object uses tilemaps.

  • Ditto There's already two fees getting a game to the Steam, first the C2 license, then integrating a Steam plugin, then the Greenlight fee, and then the Greenlight process. I really doubt that another step would accomplish much.

  • Some captures of what I've finished in my grid movement system:

    About 2 hours of work:

    About 5 hours after that:

    Still much a work in progress, but I am extremely happy how it's turning out so far.

  • Are you guys sure? I have 17 days in a row. Assuming the counter is set to register a day if a user is logged in during a specific period and not 24 hours from the last login, and if you're in a weird time-zone, where it registers this at, say, 4pm your time, it would be easy to log in at 3pm one day, and then 5pm the next, and you would essentially lose your consecutive days.

    Just sayin'. :) I have no idea what method they've used to count days, but theoretically this could happen.

  • You or someone else would have to create a plugin between the two.

    Also, have you looked into Spriter at all? If you get Spriter you don't have to go through the work of creating a plugin because one already exists between it and Construct 2, which is really handy.

  • JohnnySheffield so far I've downloaded it but haven't had time to test it out yet. I will, soon!

  • I may do the same thing. Just recently the shooter demo that uses WebGL effects suddenly starting playing at a poor frame rate. I don't use WebGL effects much in the first place, but if I do start, I'll definitely need to look into it. :p

  • Welcome to the club! Too bad there's no exclusive area like Reddit's r/lounge. ;D

  • JohnnySheffield if you're interested in getting people to maintain it, I'd suggest asking around the Reddit, Facebook Group, and the forums. I can sign up, but I'm not sure how much I can actually do, heh.

  • JohnnySheffield That's neat, but my deal-breaker right off the bat is commercial use. The reason I'm considering/requesting Socket.IO is mainly because it's free, otherwise there's a convincing argument for Scirra's multiplayer plugin. Also - and I don't know if I'm just picky (probably picky) or what - why would you invite contributors to work on a project for which you hold all rights to?

    Like I said, not trying to pull apart your efforts. I'm glad to see an extension of C2 that supports the newest Socket.IO functionality. Just a bit skeptical.

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  • You can create a first room peer and run it on your dedicated hardware server. Thus your now controlling the authoritative information. This peer

    A. Does not have a playable character or if it does it's out of bounds.

    B. This peer NEVER logs out as it's run on your computer as the authoritive host.

    Ah, ok. Thanks, that clears it up better!

  • >

    > > That could also be running in a browser tab on a dedicated server if you like.

    > > ow reliable is that?

    >

    Very reliable. The ghost shooter multiplayer demo has been running for weeks as host on the multiplayer server without problems.

    ait, what do you mean by that? You mean you've been running a host using the shooter demo?

    or just be assigned to the first peer who happens to join the room.

    hen there is no authority, correct?

    No, there is authority. The host peer is always authoritative on the game state. It's just the multiplayer engine makes the first peer to join the room the host.ut if the first peer becomes a host, who checks that peer? Or am I thinking about this incorrectly?

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DatapawWolf

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