DatapawWolf's Recent Forum Activity

  • By coincidence, there is just the wiki for what you're asking!

    https://github.com/rogerwang/node-webkit/wiki/Icons

    I believe also Windows caches app icons. So if it doesn't "work" visually right away, then keep in mind if you forward the files off to a new computer it should reflect all your changes.

    Edit: in other words, if you have a friend available, ship 'em your files to make sure they're to your liking.

  • That is really neat. Thanks for sharing!

  • I noticed that there are no actions to load an image into a tilemap. Is there a reason for it?

    I'm asking because I am creating a game that can currently download and set the state of a tilemap on the fly, but because there is no way to load an image, the tilemap image is limited to whatever I hardcode into the game itself.

    If it isn't possible, I would like to know so I can move on to a non-tilemap approach.

    If it is, that would be so helpful to have!

  • *Engages phone typing*

    So what you need to do is create a new event sheet, place global variables related to the position and layer of where you want to place the character, and then "include" that sheet every other level sheet.

    When said character encounters an object to transition to the next map, set the sheet variables to reflect the position of the character on the next map, and then transition.

    When loading the next layout, place the character appropriately using the sheet variables.

    Voila!

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  • Irbis, Ashley is the dev team. And based on his answer, he isn't working on shaders for it, so if you want them, you will have to contact some other user(s) have created shaders before. Or, like Ash said, make 'em yourself.

  • Derqs, looks excellent! Maybe you could add that same functionality when the player exits to a new layout as well? I noticed that in that GIF you posted, the character appears to hit a wall while the transition occurs. Instead, maybe you could continue that movement until they are outside of the player view?

    Otherwise, thumbs up! I am looking forward to more updates. :)

  • That looks pretty nice!

    What if you also add a character movement to the beginning of each layout as well? IMHO it looks a bit strange to be moving towards the next layout and see the character just standing there when the layout has loaded.

  • I was thinking load each adjacent room, but have that loader in one layout. Then unload those rooms when the player is more than 1 room away. NPCs can be loaded on transition like old-school games [seem to] do.

  • I'm here in the US, and I know at least one other developer here. I like the range of users. Go multiculturalism!

  • So what I did (on my phone so no links or pics sorry):

    1. Create a black tililing background object the size of the screen.

    2. Set it to global and place it on another layout (where I usually keep all my objects tidy)

    3. Add the fade behavior twice to it and set its opacity to 0

    4. Set one behavior with a fade in time, and the other with a fade out time, disable both at start, and tell only the fade out behavior to destroy after fading out

    5. When I want to transition, I call a function to:

    5A. Create and place my black tiling object inside and on the top layer and at position 0,0.

    5B. Start the fade in behavior (which fades the object to black)

    6. Add event that only fires when our black object has an opacity of 100 (fully black) (I think there may have been another condition but I can't remember at the moment):

    6A. Transition to your target layout

    6B. Begin the fade out behavior (which will fade out the black object and reveal your new layout)

    7. The object, because you set it to destroy on fade out, will be gone!

    8. ???

    9. Profit

    Wow, this is awesome! Thanks for putting work into Greenworks, Ashley!

  • rexrainbow whoops, well that was pretty foolish of me. Thanks!

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