DatapawWolf's Recent Forum Activity

  • "I dont want to be prompting the player to press a button on the controller just for it to work"

    As far as I know, that is what many games do - prompt for input. Ever hear of a start screen?

  • I would love this as well. Right now I have a platform on one PC that a second PC can jump on. Unfortunately, the first PC collides with this object placed over them, and causes some unwanted side-effects. Having collision selectively enabled for just the other PC would be wonderful!

  • I've had the same issue with R192.

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  • Same. Keep getting emails.

  • *bumpity bump bump* : )

  • Hey does anyone have a good starter tutorial using multiple mode7 effects to create, say, a map or road? rojohound, I'm having a difficult time figuring out how to extend your example.

    Thanks for all the effort put into this plugin, Aurel and Rojohound. : )

  • Seconded. While I'm unsure the reason for which there are no unique gamepad IDs, it would be so nice to have the ability to have something built in.

    It's not difficult to work around, though, like Jay noted above, but yeah, having to cycle through each gamepad is strange.

  • DatapawWolf this case actually lead me to think that either the company did a really bad job advertising his product, or the pirates were not the targetted audience, both cases are just a lucky shot for the company, but I would not say it is a positive thing, the first case would reveal a weakness that they will not see in their marketing model.

    Aphrodite I *don't care about marketing, I care about what the product actually is. That and combined with the fact that most anime doesn't reach American audiences, I often have to rely on pirated content. It's a straight up fact. Nothing their marketing department can fix.

    This has little more to do with luck than just circumstance, of which marketing is all about --> getting the right words to the right people at the right time.

    In the case of the content that I have pirated, one could consider the people who provide said pirated content to actually be marketing the product for said company.

    Overall, I would argue that pirating is neither good nor bad, and the concept of downloading bits and bytes that one has limited access to to be stealing depending solely on who asks the question and who answers.

  • Piracy is such a touchy subject, I think perhaps most of all because all statistics related to it are subjective. There is no absolute that person A would have bought product X were product X not available to be pirated.

    Big business would lead you to believe this, but it isn't true.

    There is also no absolute that if, say, person A let friend B know about product X, that friend B will buy or pirate X. However, both outcomes are possible and happen regularly.

    Colludium you said "imagine that someone copies and plays your pay-to-own game, but they got it from a torrent site. Imagine that person tells you that they weren't stealing your work" I would not tell them that they were stealing anything. However, I would ask that if they had money that they buy my game or at least let their friends know about it.

    I'm not gonna lie, I have pirated content before. One of the primary examples being anime. I would not be purchasing anime or anime-related products if I never pirated that content. Or at least significantly less. It is as simple as that. In my case, that industry has profited directly off of my pirating.

    Say what you will, though. There are definite positives and drawbacks to the pirate side of the media industry.

  • Crude? Yes. But a very fun proof of concept. Thanks for sharing!

  • Using my install of r186.2 I exported the RTS template, and everything works as expected. Are you exporting the project using Node-Webkit to its own folder and the running the EXE from there?

    And all files in the win32 folder are required to run the game.

  • Well cool. Good to know. Any updates on the game you're working on?

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DatapawWolf

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