Update: See third page of replies for a much more current discussion
So I know we already have the mutiplayer plugin, however, I'm not interested in it attempting to create a dedicated server using said plugin.
In addition, I already demonstrated a while back that it is more than possible to set up a WebSocket server using a library based off of Node.js (see below). This is great! I love it! But I'm hesitant to use most third party Node.js libraries because of little support overall, and on many GitHub repositories one can see that there is little development going on at the backend. I used SockJS at the time, which is the only option that didn't about kill me to figure out how to create a simple server, and seems to be one of few that the Scirra WebSocket plugin can easily communicate with.
I would like to turn to Socket.IO because of the extensive updates and support it has received by the developers, and currently I have yet to find a way to connect a Scirra game client using the WebSocket plugin to a server running with it besides alternate third-party options.
Hence, my request: the addition of either Socket.IO-specific protocols to the WebSocket plugin, or a Socket.IO-specific plugin by Scirra so that Construct 2 users have two viable (and supported) options for the creation of multiplayer games (e.g. the Multiplayer plugin and Websocket/Socket.IO plugin I have requested).
I would love to hear discussion on this particular topic if anyone has any refuting arguments, alternative suggestions, or support. :)
------------------
SockJS + Websocket plugin:
Sorry for the large image!