little update of the first temple of the game dragon curse project. [attachment=0:2d1e0ygf][/attachment:2d1e0ygf] more info: https://www.scirra.com/forum/viewtopic.php?f=180&t=94215
little update of the first temple of the game
dragon curse project.
[attachment=0:2d1e0ygf][/attachment:2d1e0ygf]
more info:
https://www.scirra.com/forum/viewtopic.php?f=180&t=94215
here another evolution of the temple
[attachment=1:2d1e0ygf][/attachment:2d1e0ygf]
gillenew looks sweet
Ize - thank you
I added a gif
marquet Looks really good!, did you achieve the sword slash effect by a sprite or did you use something else?
Keep it up!
Develop games in your browser. Powerful, performant & highly capable.
Prototype of first boss fight and extension of the parry mechanic.
I've been tinkering around. Excuse the programmer art
My favorite part of working on Reliquary is making boss fights now. This is the boss for the second major area.
New radar! If you like to keep things clean post your comments in my trede here: https://www.scirra.com/forum/viewtopic.php?t=116579
ahr Ech
I really like how this looks. Dig the Orange and green color mash-up!
Here's a look at that boss in motion.
Tinimations
Thanks! I'm really liking how your stuff is looking too.
Screenshot of the first game that is going to be finished by me. Currently it is in pre-alpha stage. It's going to be fast-paced platformer with some RPG elements and trippy atmosphere.
Minor, very Fez Style. Cool stuff.
ahr Ech: Nice boss!