Some captures of what I've finished in my grid movement system:
About 2 hours of work:
About 5 hours after that:
Still much a work in progress, but I am extremely happy how it's turning out so far.
That looks super oldschoolish DatapawWolf i like it!
Some captures of what I've finished in my grid movement system: About 2 hours of work: About 5 hours after that: Still much a work in progress, but I am extremely happy how it's turning out so far.
That looks great! In the second screenshot you are using a TileMap for the environment correct?
little update of the first temple of the game
dragon curse project.
[attachment=0:21e2c438][/attachment:21e2c438]
more info:
https://www.scirra.com/forum/viewtopic.php?f=180&t=94215
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working on a sokoban game with many levels
little update of the first temple of the game dragon curse project. [attachment=0:2d1e0ygf][/attachment:2d1e0ygf] more info: https://www.scirra.com/forum/viewtopic.php?f=180&t=94215
[attachment=0:2d1e0ygf][/attachment:2d1e0ygf]
here another evolution of the temple
[attachment=1:2d1e0ygf][/attachment:2d1e0ygf]
That looks super oldschoolish DatapawWolf i like it! hanks! That's what I was going for. :) That looks great! In the second screenshot you are using a TileMap for the environment correct? up! Everything except the player object uses tilemaps.
hanks! That's what I was going for. :)
up! Everything except the player object uses tilemaps.
gillenew looks sweet
Ize - thank you
I added a gif
marquet Looks really good!, did you achieve the sword slash effect by a sprite or did you use something else?
Keep it up!
Prototype of first boss fight and extension of the parry mechanic.
I've been tinkering around. Excuse the programmer art