Ize's Forum Posts

  • Just a last update from me... this won't be finished.

    After testing the unreal engine 4 for a few weeks, i have decided to switch to it instead of construct 2.

    My sprites were based on 3d models anyway so that is one step less for me that i have to do and now i have the ability to make 3d games as well (i bought q3d plugin before :/)

    Construct 2 is good for what it's supposed to do but it always kind of limited me and i got stock on stuff that shouldn't be hard to solve but was. With UE4 blueprints i remade a working prototype of my human minesweeper game in less than 2 days in full 3d and it runs fluid on every platform i tested(windows, html5 and android) thanks to the native exporters.

    C2 helped me understand the basics and i could transfer alot to UE4 blueprints so this helped me alot.

    I had a good time with contruct and contruct 2 but now it's time to move on.

    Thanks Ashley & Tom

    -Ize

  • Just so you guys know, i'm still working on this!

    I had (have) some bugs that i have to fix so i didn't upload a build yet... maybe next week but then it will atleast be somewhat stable.

    Version checks are in

  • 1. already in

    2. the plugins are parsed on each startup to get the local version

    2a. done minus the folder thing

    k back 2 work

    EDIT:

    working on the ui and error handling...

    ui now based on notnsane 's layout:

    looks a bit nicer

  • OK guys, i'll try to get a test build out in the next few days.

    notnsane yeah... the ui is not really pretty right now, it works and that's it... if you have a concept that would be better i could try to make something

    rexrainbow i know, it's worth it for your 100 million plugins and behaviors though

  • OK i'll iron out some bugs (and add error handling ) and then i'll upload a test build. Don't be amazed by the size (30mb)... it's because i use awesomenium for the realtime previews

  • Well, once i have the "basics" in it's quite easy to update (replace a zip file on my server), the rest is done automatically.

    Let's just say i have a bit of free time at work sometimes

  • I personally found it very hard to keep track of all the great Plugins, Behaviors and Effects that are available for contruct 2 so far, so i made a little tool to quickly check them out:

    It previews the Plugin/Behavior/Effect and allows to download and install it with one click.

    For plugins that are hosted on own webspace or paid plugins the program allows to visit the homepage of the author / website to buy the plugin. A forum link is also provided.

    Currently i've only added a few samples in each category for testing purposes because i was wondering if anyone else is even interested in something like this.

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  • >

    > I wonder how did you this like distorsion and curve path each letter, I'm interested to make C64/Amiga demos

    >

    didn't i post the .capx?

    here it is: http://www.ize.rocks/c2/Oldschool.capx

    nothing special... just the sine behavior and some shaders

  • Interesting idea.

    Maybe we can do something with his lib: http://mohayonao.github.io/timbre.js/

  • Meh i don't really see the point for a plugin cause you can do this quickly with events:

    http://www.ize.rocks/c2/minirant/ hit f5 for a new version

    http://www.ize.rocks/c2/minirant/minirant.capx

    This didn't take me a minute... add a few loops and you can change a whole text quickly by going through the dictionary... it's just a bit of work to set it up once

  • Thanks

  • LOL guess you liked it alot then

    I can upload the .capx later if you want... it's horrible

    just basic behaviors and effects

  • i've "fixed" it a bit by reducing the Y-intensity, can be seen here:

    however i would still prefer if the shaders would work how i expect them to

  • Thanks. I have no problem using them, it's just cool that i didn't need any for this