Ize's Forum Posts

  • already answered

    im on r1 right now

    i get the same error as with the r1.1 release... side by side error...

    do i need any files from the r1.1 release?

  • little update

  • it would be nice if it's a simple fix like this

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  • just noticed another little thing which might help track the bug down:

    the layer thumbnails are also affected by the same graphics corruption...

    http://i.imgur.com/4R9lR.png

    and i don't know if it has something todo with it but it seems that the MASK-Effect is broken too

    i've tried to build a health / magic meter with masking (wanted animated blood & mana for health)

    for me it doesn't mask anything at all

    i've also tested this with the scrolling text example here:

    it doesn't look like the image for me, instead it shows the whole text without masking it

    maybe someone else with a geforce could test this

  • really early prototype for my "game" ...hopefully

    the gesture recognition is heavily based on R0J0hound's work... i've just extended it

  • Well im on Windows 7 64.

    When i import the image into the editor it looks fine... when i close it and the sprite appears it's corrupted.

    And the exported Games also have the graphicscorruption.

  • I have an MSi 460 GTX Hawk with the latest WHQL drivers.

    The bug happens in the editor and at runtime

  • Hello,

    I've been playing around with Contruct for a while now but i can't get rid of this annoying bug?.

    Whenever i import a transparent PNG thats not a power of 2 (200x200, 400x400 etc), the result is an image that looks really torn apart.

    I've tested it and it happens with every image in png format if it's not a power of 2, if i import the image in jpeg it looks fine (minus the transparency).

    Here's a screenshot of my Construct:

    (click image for whole screenshot)

    Is there a way to fix this or is this a known bug?