Well whatever the NW bug on MAC is, did not occur in C2 v172 (what I used for my game on sale now).. so it seems to be 174+ (and whatever NW version it included) that has this bug.
I just wish there was more due care taken when you update 3rd party software to newer versions, just test them first to ensure its not utterly broken before including them in C2 updates.
Irbis I fully agree with you. As for the use the right tools for the right job jibe from — what the heck are you implying? That C2 can't be used for a professional making a living making native games? I could have sworn that was what Scirra advertise C2 as, cross-platform, one code base, native programs or mobile apps.
michael I also fully agree with all your well thought points. But the truth is that Scirra will not be implementing native exporters for C2, it's a HTML5 engine that relies on browsers. Fine, we all know that. Just devote some more time to ensure our native export options are functional, with vital features.
We don't need more fancy features so much as we need the native exports to just WORK and with the ability to monetize our games. I hope they are working on including functional AdMob & Google Store into C2 with an official XDK plugin.. because if they are not, and expect us mobile devs to jump through 4th party plugins, ensuring it works on 3rd party wrappers.. i'm gonna abandon ship and my next games will be on Game Maker.
ps. Linux native export is still broken after how long??