Halfgeek's Recent Forum Activity

  • As anyone who was aware during the Flappy craze, lots of clones became massive hits themselves.

    I was over 1 month late with my clone because I thought it was lame to clone games.. (it is), but if it taught me anything, money >>> lameness when you are trying to survive as a solo indie dev.

    My very late Flappy clone earnt me enough to buy a Macbook Air & devices to port my games over to iOS.

    Swing Copters has received massive coverage from all the gaming news sites and even normal news site or tv shows have mentioned it. Get in early and take advantage of the search hits and free publicity for your other games too and hope your small investment of time manage to pay your way to making that dream game you always wanted to make.

    Here's mine: Jetpack Monkey Swing

    https://play.google.com/store/apps/deta ... packmonkey

    Took me ~5 hours start to finish. C2 is extremely FAST for making simple games (or any other 2D game)!

  • I've never had problems with IAPs on Android. There are a few occasions where Ludei's servers were briefly down, when Ads did not serve and IAPs didn't register, but otherwise its ok.

    Apple has been reviewing my app for over 2 weeks now. No response yet.

  • I honestly dont know how they simply don't test their own product.

    The responses are ridiculous "we can only test in sandbox mode".. really? They can't publish an actual demo app on the App Store with sandbox disabled to test a real IAP transaction??

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  • Graphics is vital to get gamers to try your game, once they try it, then gameplay will be more important.

    Same as real life I reckon! You need to look good & dress well to attract others (graphics), then once they talk and spend time together, they get to know you better and can appreciate your personality (gameplay).

    But good graphics vary a lot, its all down to aesthetics. Lots of simple shape games look great (Thomas Was Alone looks amazing in motion).

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  • CJS Restore Purchase has never worked.

    You can still include an Ad Remove, but best as a "bonus" to some consumable thing you are selling. In my game, any consumable in-game purchase also removes Ads as a "bonus". No complaints about it so far, since the wording is pretty clear.

  • Ashley oh, I see. Chrome wasn't greyed out for me, I was able to manually change the settings for it fine.

    So I guess the consensus is it IS possible to override but I still believe it will be a support nightmare.

    I think it will be ok as long as you are very clear about it in your game site, description or the included Readme.txt etc.

    Luckily its true, PC gamers are used to requiring a bit of tweaking, especially with drivers and whatnot. I'm not sure about MAC gamers though. :p

  • We will look at a workflow where the developer does the signing for the automated publishing. We should just add a step that runs the signing utility on the developer computer using the local keys.

    > IntelRobert

    >

    > Automate uploading to Google play store is a nice feature for new application. But for someone who are from CocoonJS might need to sign and upload manually since we need to sign the apk with our own key. So I hope you still give the option for us to sign the apk manually.

    >

    > Most of us would probably jump to crosswalk(arm&x86) when ads,iap, google play services are available.

    >

    It's best if its just an option in the workflow, sign or unsigned APKs.

  • The difference is on AMD notebooks or dual GPU desktops, if you set it to the discrete, it WILL obey.

    On NV stuff, through Optimus, NV thinks they KNOW BETTER THAN YOU and will ignore your settings when it feels like it (lots of users complaint on their official forum), and it seems to feel like it more often for browsers.

  • surely there's a way to override it? somehow?

    http://www.tomshardware.com/answers/id- ... d-gpu.html

    Apparently newer drivers do that but older ones don't, they just released it a few months ago with that mode.

    That's NOT a solution, you don't wanna use 1 year old drivers anyway in a gaming setup.

    http://answers.ea.com/t5/Battlefield-4/ ... -p/3299839

    On the NV forum (which is where you ought to look) this problem is very common, for a lot of games as well. It's their Optimus drivers trying to save power, and its retarded to be frank. My notebooks have been with AMD discrete GPU for awhile and never have a problem with games or anything, I just set it to use the discrete or integrated one and it obeys my command.

    Generally though you don't want to release a game that doesn't run out of the box and requires users to troubleshoot. Because optimus handle browsers more strict than actual games, its a bigger problem for us than other games. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Currently my games run really quick on integrated Intel GPUs. But I'll keep digging to see if there's an easy/quick fix.

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  • megatronx second last paragraph.

    This is really really important to get sorted out since most CPUs these days include integrated graphics chipsets.

    NV did this a few months ago, they decided they know best and in order to make their power usage look good, if their drivers detect web content (chrome, ie etc), it auto switches to the integrated GPU on Intel CPUs (which are horrible for gaming) instead of the main GTX. As far as I know, this only applies to notebooks/portables, on desktop it doesn't do it.

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Halfgeek

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