Halfgeek's Recent Forum Activity

  • pirx Crosswalk APK has a default requirement of OS 4+ so there's no way 2.3 would be able to install it, I never had that occur when I used Crosswalk. As for my own game, 4.2+ is my own setting. It's in the AndroidManifest.xml file in your APK. I wrote a tutorial on how to decompile an APK and edit the manifest file and recompile it.

    Ashley The Console has no such options, it gives you a list of thousands of individual devices, which are compatible by default. You then have to flag each device to block it.. its really a frustrating experience because it list device code names and you have to search each one to find out about its specs.

    Since you're here, I just need to know, is Scirra planning on releasing official plugins compatible with Crosswalk/XDK?

    Examples here: Includes the much needed IAP & AdMob support.

    I just want something official and supported down the road.

  • Star Nomad: RPG RTS Sandbox — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games/star-nomad-rpg-rts-sandbox-113

    <p>In Star Nomad, you roam free in the Wildlands Sector, immersed in a sci-fi noir setting rich in depth and humor. Be a neural data transporter, mercenary for hire, merchant trader, contraband smuggler evading the law or even a pirate making your fame (infamy) & fortune.</p><p>Star Nomad is a sandbox at heart, but it's also story driven with an epic storyline that offers alternate endings. </p><p>If you love games such as Space Rangers, Space Pirates & Zombies, Eve Online, Drox Operative, Transcendence, FTL or the upcoming Star Citizen, you will probably love Star Nomad.</p>

    Use this topic to leave comments, ask questions and talk about Star Nomad: RPG RTS Sandbox

  • hi guys i really want to know how to make good graphics but i have know software so do you know any free software which is good

    I use Inkscape, it's great & free.

  • Welcome to publishing on Android.

    There's ~19,000 Android devices now: http://www.droid-life.com/2014/08/21/op ... t-devices/

    Most of them are utter rubbish, so you can forget about running any complex games on it. Many of them use custom Android OS which leads to incompatibilities. Some of them use mods like Cyanogen, again, leading to incompatibility issues.

    As long as your game runs on the most popular devices, you're good to go. Things like Nexus 4,5,7,10, and good models of Samsung, LG, etc etc. It's a royal pain to block each device manually since we don't even know what they all are, and under the dev panel it gives the codenames usually.

    All you can do is put up with that and hope your game is good enough to get more 5 stars to balance itself out.

    https://play.google.com/store/apps/deta ... omad&hl=en

    I got 15 1-star rating so far. Out of those, 14 were from devices that couldn't run it. 1 guy thought it deserved 1 star due to gameplay issues (valid opinion). <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    You know something else insane? Lots of social apps like to run in the background, hogging resources and potentially conflict with running apps. I had a few ppl tell me their game would crash unless apps like Dragon Talk or some Messenger app was forced closed prior to running my games. O_o

  • Congrats on your success! It's great to see a C2 game reach a larger audience. That means the engine works well enough.

    Just out of curiosity, did you market your first Flappy game anything?

    Nothing wrong with C2 as an engine (a few hiccups aside), whether you reach a larger audience or success is entirely up to YOU, Marketing & Pure Dumb Luck (these all go together, I'm an ex-research scientist, I understand how much LUCK determines your outcome).

    I did nothing to market the Flappy clone.

    It was pure dumb luck, it appeared on the "Similar" list to other popular Flappy games, for ~5 DAYS. That's when I got all the downloads. Suddenly it was gone from that list (again, I have no idea why or how Google decides whats on those list, often, the similar list is full of non-similar stuff!), then very few new users (discover-ability is a big deal). If it had stayed on that list, it would have easily hit 1M+ downloads.

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  • angellondon

    I used to despise cloning too, thats why my Flappy came so late. But it all changed when I was seeing even established studios releasing their own versions, just for fun or to catch that wave...

    Noodlecake

    https://play.google.com/store/apps/deve ... 0Inc&hl=en

    Butterscotch Shenanigans

    https://play.google.com/store/apps/deve ... henanigans

    And many more.

    Here's the thing about your point regarding creativity: Flappy itself wasn't unique. There were games very similar to it, many years before it. Flappy Bird was a flop for many months UNTIL it was promoted by popular youtube reviewers. That got the press going.

    Swing Copters isn't unique. It's a derivative of endless jumping games, many of them have lots of obstacles and whatnot. I see no creativity there to be honest with you.

    If you, I or other nobody indie devs made the EXACT same game as Swing Copters and released it, nobody would give a **** (pardon my french). But the reason we all know about it and many want to play it ASAP, is because of the press and what it has given Dong Nguyen, fame.

    I don't make a clone out of malice, to me, its riding the press wave. All the press want to devote themselves to cover the search term Swing Copters and so the potential free publicity is just waiting, if you don't do it quick, the opportunity is gone. Once the wave dies down, the press moves on to something else.

    It took me 5 hours to make starting to online on the store, most of that time was spent hand drawing my own assets (stealing art assets is definitely crossing the line). If it can make me a few hundred $ for that 5 hrs, great, that's another device I can test my big games on. If I did not make any money with the Flappy clone, I would NOT have been able to afford porting games to iOS.

    Your point regarding the profile of developers, I speak as a gamer, I don't care about what you've made that nobody plays. I care once you manage to make a hit, for many reasons (a good game itself is not a guarantee to success), and after that, your later games already have a good foundation/fame to start with.

    Edit: Do you care that Noodlecake did multiple Flappy clones? I doubt it.

    Edit2: Also let's not forget, a new game with a few copy cat is being cloned, but a lot? It's created a new genre. Think Endless runners, jumping, match 3, etc. I had some funny comments from Steam regarding my big game Star Nomad, they were saying "it's just a Space Ranger/SPAZ/Drox Operative clone!".. really, it's a bloody SPACESIM, all the games of this genre are similar.

    Edit3: Lastly, regarding your creativity concern, here's my own take on a unique quick tap/puzzle game: https://play.google.com/store/apps/deta ... rewallfree

    I came up with the idea out of the blue. Is it a good game? I think so, as well as everyone who have tried it. The problem is I am a nobody, so no gaming site is gonna mention it (I've tried), so gamers out there don't even know it exists. Now if this game was mentioned and covered by popular youtube reviewers? I bet you it would have heaps of players. Thus, as much as its about creativity, talent and what else, marketing/publicity and pure dumb luck plays a major role. Which leads back to the other major point: Ride the press wave.

  • i just finished my clone <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> http://shakeit.herobo.com/swing/ check it here!(thank for the information about the swing, even though i didn't used it , it gived me an ideea to make another method)

    That is definitely a clone! Your movement is awkward though.

    Dong did a great job with the copter movement, it feels really natural despite being so simplistic.

  • I think your link is dead <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">?

    Who would have known, Google is quick this time to stamp out clones with the same title or description spam! hehe

    You can't have the words Swing Copters in your game or description.

    It's now Jetpack Monkey Swing

    https://play.google.com/store/apps/deta ... packmonkey

    <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

  • How did you make the Blades don't make an full rotation?

    Sine.

    Angle.

    Magnitude = max angle you want it rotate on each side. Mine is 20.

  • Swing Beavers should be in the making

    Looking forward to it, will 5 star!

  • Actually both. I am very weak in all this.

    Definitely take time to learn the basics, play with the Flappy template that comes with C2, you will learn how to do it, then make a unique one and hope for some luck!

  • It's just vertical Flappy Bird. Which part are you struggling with, the beam/swing or the movement?

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Halfgeek

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