szabesz's Recent Forum Activity

  • ...is there a way to crop all the animations in a sprite?

    I need to add, that I was referring to this question, and not the previous one.

    If you click the little arrow pointing down, by the "Crop Transparent Edges" in the Sprite Editor toolbar, there is a selection of "Apply to Animation"

    I missed to add this, but brainwavecreations dit not forget it ;)

  • As far as I know, the answer to both questions are "no".

    I cannot find any shortcuts for selecting animations here: construct.net/en/make-games/manuals/construct-3/interface/keyboard-shortcuts

    I'm on Mac, and I often use the commercial Keyboard Maestro application to simulate missing shortcuts and more. Probably other systems have similar tools too.

    Since the ANIMATIONS panel's position relative to Construct's window is fixed, it is possible to automate mouse movements and clicking sequences so that keyboard shortcuts can be assigned to them, I mean in Keyboard Maestro and similar tools. The same goes for the crop tool but all this 3rd party automation is only worth the effort if you need to do a lot of manual clicking, I guess.

  • Feel free to use it, modify it and to tell me how I can improve!

    Hi, thanks for sharing! Regarding possible improvements, you wrote that it is a prototype, so my question is that in what areas are you looking for improvements?

  • bigcatrik I have tried it out a bit as well and I really like the gameplay in general, nice work! However, I do not get why you chose that song for the background music as I think it does not match the game.

    Anyway, thanks for the showcase! I like dungeon crawlers :)

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  • Hi, I've been working on this simple 2d platformer.

    https://kallo-games.itch.io/robo-ezcape

    Hello, I like it. Simple but fun, well done! I could reach level 6 easily but stopped at solving the laser issue :) I'll take closer look next time.

  • Hello, thank you for this showcase! This "3D shapes and 3D object plugin" looks promising. I hope that one day something like this will be in C3 out of the box. Till then happy "experimenting" :)

  • Haematite Thanks for sharing and for all the efforts for supporting this project of yours!

  • Hello, this bit will surely not work:

    player.testOverlap(....
    

    As in this case player is a reference to an array of objects, not to a specific sprite object.

    See getAllInstances() on: construct.net/en/make-games/manuals/construct-3/scripting/scripting-reference/object-interfaces/iobjectclass

    Return an array of all instances of this object class.

    You need to find your given sprite object in the array. If you have only one player, then player.getFirstInstance() should do it. You also need to do the same to find the given ground object in your ground array.

    One way to look for a specific object in an array can be seen in this post:

    construct.net/en/forum/construct-3/scripting-51/handle-clicks-object-js-154194

    In that example, in the function the // loops through all sprites for loop is used to get a reference to each sprite in the array.

    If you - for example - have an instance variable named myID added to the sprite in the Editor, then in the JS for loop you can get its value like this:

    const myID = sprites[i].instVars.myID;
    console.log(myID);
    

    Hope this helps.

  • fyi for posting gifs:

    Thank you! As soon as I will be allowed to edit post, I will fix it.

  • I just did something similar yesterday, I think. Please see the attached images. I create a grid of people, and set the sprite frames and text labels based on a JavaScript object, similar to yours. I wrote a "parser" function to grab the data from the JS object.

    What I was struggling with is the type of variables. You must make sure your event function is set to receive the proper return type and also the proper argument types, as the C3 runtime does not seem to do the coercion the same way as JavaScript does. I resorted to using strings only for the communication between JavaScript and C3 runtime and convert them to numbers in the C3 actions where needed.

    Check out the "Integrating events with scrips" demo projedct to learn how to set local and global variables.

    Hope this helps.

  • Rum time! woo hoo!

    Drinking to much rum can make you misread words, I guess ;)

  • szabesz

    If you want a specific bottom button to intercept the clicks too, you can set this property : "Ignore Input" to false in the button behavior.

    If you want this kind of behavior applied to ALL of your buttons project, then set "stop click propagation" to NO in the proui plugin propery panel, but you probably dont want that.

    Aekiro

    Thank you for your quick reply! Now I know what "Ignore input" means, I should have tried that, I guess.

    If I set it to "No" then the event propagates to the sprite in the background as expected. So clicking on the sprite above the other one works this way. However, clicking on the sprite below the front one does not make the two behaviors work at the same time because the JS event does not propagate "backwards". The sprite on the front is transparent, so it does not receive the click event when clicking on a transparent area, I think.

    So how is it possible to make this combo work no matter which sprite I click on? Am I missing something, perhaps?

    I am happy to code it in JavaScript if that is the only way to solve it. Is there an interface for the button just like the Scirra behaviors have? Of course, if I can do it wihotut JavaScript, I am even more hapier that way.

    Thanks in advance.

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szabesz

Member since 22 Mar, 2018

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