szabesz's Recent Forum Activity

  • Wow, thank you for all the replies!

    First, I need to consider all the info and questions than I'll be back soon... :)

  • Hello there,

    I have put together a simple traffic lights "simulator" in an effort to implement a simple state machine and to test how the Timer behavior works.

    I wonder if anyone can help me by suggesting improvements on how to "instruct" the lights to change state with a state machine approach, and also on how to use the Timer behavior without using "too much" CPU resources.

    #1 States of the lights

    For example, in JavaScript I could implement the publish/subscribe pattern so that each light can be notified when to change state. As far as I know there is no such thing built into C3 and while turning to vanilla JavaScript to implement it is one option, to simplify things, I just used the Every tick event to poll state changes. However, I wonder if there is a better solution maybe? Also, when using Every tick with lots of sprite instances, isn't Every tick going it consume a lot of CPU resources perhaps? Three sprites are not a big deal but what about a hundred?

    #2 Using Timers

    First I tried to pick ONLY ONE light instance for the Start Timer and I tried to pick a different light instance under its On timer condition, but there was no way of picking a different one, not even by UID. In other words, the scope of the "On timer" condition was the one and only instance of the initiating Start timer. To solve this, I simply start a Timer for each light, which works but still.... why running three Timers when only one would do the trick (at least in theory)?

    So my questions are: is there anything I'm missing? How could I improve my traffic lights simulator so that in real life projects I can use those improved techniques instead?

    You can download the C3 project form here:

    szabesz.hu/_dl/c3/SM-TrafficLights.c3p

    Side note: my traffic lights work in this sequence: drivingtesttips.biz/traffic-lights-sequence.html

    Thanks in advance,

    Szabesz

  • Domino99 Hello,

    First things first :) I think you need a board adapted to playing on the screen.

    This is what I made for you: szabesz.hu/_dl/c3/singlepoly-design-v1.zip

    Saved in PNG, SVG and PDF so that you can pick what suits you best.

    Note that I recommend not using millions and billions as that just takes up screen space.

    If you adapt your game to my layout then I am happy to move forward to help you in the other UX issues the prototype has.

    Preview:

  • Aekiro Just a follow up: actually the issue was this:

    Check the top sprite collision box, maybe it's not.

    I should have thought of this, thank you for pointing me in the right direction!

    Incidentally, I have not yet worked on C3 projects which did not use non-rectangular sprites, so even though I was aware of the importance of the polygonal collision box, I forgot about it.

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  • Thanks for the reply!

    Check the top sprite collision box, maybe it's not.

    If you still can't achieve what you want, please reach me on discord (username = Aekiro#1066) with an anexmaple project. it's much faster to communicate there.

    I will proceed accordingly.

  • Aekiro Any chance you can reply to my question above? Thanks in advance!

  • because I think for now it can be quite messy and overwhelming

    Sure, I had to do some extra brain work just to see what is going on. Some extra brain work never hurts, but still... :)

    Anyway, if it won't be too late by then, I can spend some time on it this weekend, drawing some mockups for you.

  • Graphical preview

    Nice graphics and I like the sound fx too.

  • Hello, please go to: github.com/Scirra/Construct-3-bugs

  • Suggestion is up: construct3-21h2.ideas.aha.io/ideas/C321H2-I-173

    Cool! Maybe you want to add a reference to this thread as well?

    BTW, I cannot vote for this I have already used up my votes for the current "season" but since Diego said it is easy to implement let's hope for the best.

  • Shortcuts for changing between animation would also be quite easy to implement, but I am not sure what should they be? Any suggestions?

    CTRL + ALT + arrow keys perhaps?

    While we are at keyboard shortcuts, I am missing these:

    • close project
    • start page
    • addons manager
    • export manager
    • settings

    I used Keyboard Maestro to automate it, but native shortcuts would be great. Am I missing something maybe?

  • ...they tend to be unreliable, especially when going through exact mouse movements and not keyboard shortcuts.

    Sure, but with some extra effort a lot of time can be saved when there are no other means to speed things up. Good luck!

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szabesz

Member since 22 Mar, 2018

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