manukeo's Recent Forum Activity

  • awesome !!

    thanks a lot for your capx, and your links !

    this is very interesting to me.

  • Hello, i first posted this in C3 because this is done on C3 (im on mac)

    but this can be answered the same way by any C2 users, so forgive me to post this here again..

    thank you.

    --------

    Hello !

    im interested in learning things about procedural generation.

    i made a little test, using this tutorial:

    https://www.scirra.com/tutorials/1112/p ... elike-game

    then i tried to improve it, and i tried to implement some doors.

    but i can find a way to place them correctly, and i think its because im not good enough at maths

    and/or lack of "programming grammar"

    i would really appreciate if somebody look at this to give me some advices

    here is my project :

    https://drive.google.com/open?id=0B9EpC ... 0xJZm9pMDA

    -------

    and if you know about good ressources i can use to improve my comprehension of procedural generation, i'll take any tutorials or capx available...

    (unfortunately i only have a mac here, so i'm bound to C3 projects)

    --------

    thanks a lot !

  • Hello,

    im interested in learning things about procedural generation.

    i made a little test, using this tutorial:

    https://www.scirra.com/tutorials/1112/p ... elike-game

    then i tried to improve it, and i tried to implement some doors.

    but i can find a way to place them correctly, and i think its because im not good enough at maths

    and/or lack of "programming grammar"

    i would really appreciate if somebody look at this to give me some advices

    here is my project :

    https://drive.google.com/open?id=0B9EpC ... 0xJZm9pMDA

    -------

    and if you know about good ressources i can use to improve my comprehension of procedural generation, i'll take any tutorials or capx available...

    (unfortunately i only have a mac here, so i'm bound to C3 projects)

    --------

    thanks a lot !

  • thanks a lot for your answer !

    im already on latest version of OS Sierra

    your second solution just allow me to load C3 so its perfect !

    i'll let you know if i encounter bugs or glitchs.

    thanks a lot.

  • hello ,

    I would like to use C3 on my macbook, but as my graphic card is intel hd 3000 i'm unable to make webgl run on it. and im not happy with this !

    is there a way to solve this problem ????

    edit : its a macbook pro, if it change anything.

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  • thank you for playing !

    you reach the end of the demo the next level isnt done.

    level 1 and 2 are each one picked among 8 different level to assure a minimum of replayability

    it will be the same for level 3 and 4 .

    i agree with difficulty is easy but i let some casual player test it and they really struggle at this levels, i'm thniking to implement a difficulty level.

    i'll update soon a new version.

    to test nanoprinter : type 9 which give you full equipement , then TAB or inventory click on nanoprinter. you'll get a shop where you can use your scrap to buy equipement.

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  • hi imothep.

    i know the game is heavy, but its probably due to a poor programming than effects.

    i'll will make a version without lights and noise. and you'll tell me.

    but to optimize the game better than that, i'll probably need some help from a true coder ..

  • thank you guimaraf.

    i'll shortly make a little website on this project, so everybody interested can follow this.

    actually i've a lot of content which isnt in the game yet. i have to make more level to display everything i've already done.

    in the meantime i really would like have feedback on :

    gameplay

    difficulty

    balance ( ennemy, weapons,special )

    cost of items ( with nanoprinter )

    in the final version you will be able to use your scrap on the field to get equipement,

    or save the scrap to your ship to open new areas when you return.

    all the equipement you get or build in one zone will be lost when you go back to the ship, so the game will be about save the maximumu amount of scrap for your ship if you want to progress faster.

  • http://emmanuelqueau.fr/gametest/

    it is mean to be played full screen : so please press O (the letter) when you are in the menu, (or in game)

    inventory/pause : space

    right click : shoot

    left click : special item

    R : reload

    zqsd : move

    shift : aim

    9 (cheat) : get all specials and weapons

    tab : nanoprinter.

    thanks for feedback <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">)

  • hmm my mistake. I specified deceleration in the events and its working a lillte better. it was not took in consideration before due to a poor project organisation./

    thats not perfect but it will do the trick for the moment.

  • Hello all.

    the game is a top down shooter.

    i have a mob, piloted by pathfinding, which is seeking the player and try to catch him.

    when he get close i would like him to accelerate briefly to rush the player.

    but the pathfinding behavior make him slow down before hit is target.

    the player is moving so the mob can never reach him because of that.

    i tried to reduce the deceleration to 0 or with very high value like 5000.

    but nothing works.

    i've tried to desactivate pathfinding at the last moment and use bullet instead, but i run into other issue.

    is somebody have an idea ???

    thanks.

    sorry for the poor english.

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manukeo

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