manukeo's Recent Forum Activity

  • hi !

    AlbertHall

    thanks for feedback, yeah i didnt pay attention to grammatical , anyway this is a fast done level to show you the mechanics. when the game's gameplay will be complete i'll do a real tutorial, which will launch the story.

    this is just an alpha build to get some advices, none of these levels are designed to stay in the final version.

    and yes, i putted some efforts into it

    and i will add some more difficults levels for you in the next version

    KaMiZoTo : yes i was unable to fix the restart layout problem. i fixed some bugs induced by "on destroyed" events , by adding a variable "gamerunnning = 0 or 1", but i cant properly restart the obstacle map when the level restart, and often have my pathfinding ennemy be able to cross closed door after a restart.

    if you die you have to press ENTER and you go back to the portals room : it dispense me to have to use restart layout. but if you do a level multiple time, the bug still can happen.

    for the zombie, i think i may listen to you or at least make two kind of zombie. one very low with projectile slowing you down, and one like this one, but with no projectile.

    anyway i wanted this game hard, as i were inspired by HOTLINE MIAMI and TELEGLITCH.

    about the shader bug, it come from the lights effect, which are sprites with overlay, i dont know why there is this blur effect. it should not be there.

    and i will fix the spider problem. i like that enemies continue to bully the deadbody, but it should not move.

    -------------

    can you tell me on what browser you play ? because on my computer its only working with chrome and chromium. firefox make it very slow and IE put a lot of webGL bugs.

    ------------

    thanks a lot for your feedback

  • not working here, on a mac book pro

  • i hoped for more reactions and maybe some advice :)

    anyway thanks AlbertHall for your message. i would have feel a bit alone without you.

    soo i will post another version where all weapons and all monster can be tested.

  • congrats! good sensation ! it run fine on macbook pro / chrome.

    the reactors particules are great :) and the small reactors to turn. very nice.

    i would just suggest that the camera should be more far from the ship, because the ship is very fast and bullet are fast, so when you see the ennemy you are already too close.

  • ok. i wont do it again :)

    i called them because they know the project and already helped me on it.

    so it seems fair to let them know where it goes.

  • KaMiZoTo

    Kyatric

  • hello all .

    i work on a topdown shooter (temp name : tower) since a few months on my spare time.

    here is an alpha version with some playables levels.

    its meant to be played full screen so please enable the fullscreen option of your browser.

    i have now 10+ type of ennemy

    8 weapons and 7 special abilities.

    i just finished the progression system : as you can see you can grab key, which will allow you to open other part of the game.

    some levels will only give you some money which can allow you to purchase extra equipement before loading an harder levels.

    the load and save are fonctionnal : if you grab the key,finish the level, save, and come back and load, you will have it in your inventory.

    i think the game is too heavy and i have lowFPS on light computer

    i'm searching for a construct2 expert to look my code and help me improve perf, solve bugs, and explain me how do to things better when my code is overcomplex for no reasons.

    i have many questions , good motivation, and would like to finish this project so if you want to help, thanks a lot.

    dl.dropboxusercontent.com/u/922617/TOWER0.34/index.html

    any advices ( good and bad :) ), comments, or ideas, are welcome :)

  • my capx is huge and i do not intend to share it with everybody for the moment.

    but if you want to help me you have just to tell me what is wrong here:

    imgur.com/xSC2bef

  • RamPackWobble

    you can play here.

    dl.dropboxusercontent.com/u/922617/tower2/index.html

    but this is my working layout.

    i have not begin to do the level design.

    this build show a part of the existing elements.

    it's meant to be played fullscreen.

    qzsd to move

    click left : shoot

    click right : special power

    shift : look far away on/off

    space : pause/inventory

    r : reload weapon

    to select weapon and special power, pick them up than equip in inventory

    when you are dead press enter

  • RamPackWobble

    image links updated

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  • great ! its working perfecly !

    RamPackWobble thanks a lot

  • hello all

    imgur.com/kUb3tNL

    here i can destroy all the concerned walls when the player come with the good key.

    its working.

    but i would like to select only the walls who are close to the player.

    so i did that.

    imgur.com/xSC2bef

    but its not working.

    where am i wrong ?

    thanks for answers!

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manukeo

Member since 17 May, 2013

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