reinhardius's Recent Forum Activity

  • I can not believe it, but it looks like that the Ludei logo flickering has been solved!

    I think since yesterday the flickering is gone on our test devices and the loading times also seems to have improved.

    Thanks ludei

  • This looks awesome! Are you planning to implement Parse Analytic and Push as well ?

  • I have wasted days, trying to get something useful out of Ejecta and Crosswalk, but it is miles away from anything i could sell to a client.

    With no official CocoonJS support the iOS and Android icons should be removed from the scirra front page, because that is misleading.

    Scirra deprecating CocoonJS is like if Microsoft drops support for the mouse as an input device, because in a few years everybody will use a touchscreen anyway.

    CocoonJS should not be deprecated, but actively supported, as it is vital for many developers!

  • I second that request! Would be great to have facebook integration in our CocconJS games.

  • All CocoonJS projects are universal, because of the "UIDeviceFamily" keys in the info.plist file.

    There are two keys (0 and 1, if i remember right). The first key is for iPhone/iPod and the second one for iPad.

    If you want an iPhone app, just delete the second value.

    Hope that helps

  • Yes, I am still using 1.4.7

  • lwgames

    Thanks for the refresh fullscreen ads tip.

    The fullscreen ads broke because of a small typo in the runtime.js.

    Just open the file and in line 470 change:

    Acts.prototype.RefreshFullScreen = function ()[/code:1c5hzsww]
    
    to 
    
    [code:1c5hzsww]Acts.prototype.RefreshFullscreen = function ()[/code:1c5hzsww]
    
    Its the uppercase S in Fullscreen.
    
    I now have working fullscreen ads and leaderboards/achievements on android
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  • Our game Headless is now also updated with leaderboards and achievements : https://play.google.com/store/apps/deta ... ss.android

    We are still using the 1.4.7 compiler because we noticed a significant performance drop wit 2.0 on older devices.

    fullscreen ads do display (we are using chartboost) but there is still the bug, that only one ad will be shown per session.

    Did anyone try the achievements on iOS ?

  • Thanks a lot for your reply!

    Also, I found another way, how you can do a facebook post.

    This way does not require you to alter the meta tags using php (but you need an app ID:

    https://www.facebook.com/dialog/feed?app_id=145634995501895&display=popup&caption=MEIN CONTENT&link=https%3A%2F%2Fdevelopers.facebook.com%2Fdocs%2Fdialogs%2F&redirect_uri=https://developers.facebook.com/tools/explorer&name=TITLE&description=Your Description[/code:rgi3s1t8]
  • Congratulations on finishing the game. It plays really good!

    Can you tell me, how you created the facebook share button ?

  • Same here, my game stops at the flickering ludei logo screen. I tried it with both the 2.0 and the 1.4 cloud compiler.

    I used the plugin hotfix together with C2 167.2

  • Thanks a lot for the quit fix. <img src="smileys/smiley20.gif" border="0" align="middle" />

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reinhardius

Member since 16 May, 2013

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