reinhardius's Recent Forum Activity

  • Could anyone already find a fix, hack or work around for this?

    We can not pass the submission to the Samsung App Store because of this!

    Ludei said that they entered it in their bug database, but could not provide a fix date :(

  • Hi,

    I did quite a few tests with different screen resolutions, as a super crisp look on all mobile devices was very important to us, we decided to go to the limit (especially on the iPhone4) and run the same resolution as the desktop version.

    CocoonJS did pretty well! We have 7 parallax layers,particle fx, animations... and get 60Fps on most modern devices.

    Here are the different game versions with their respective resolutions

    Windows8:1280x720

    Android:supports 1280x720 to 1280x800

    iPhone:supports resolutions form 1280x720(iPhone5) to 1280x853(iphone4 &4s)

    iPad:1280x960

    Web:1280x720

    WebMobile:640x360

    Tizen:1280x720

    Facebook: same as Web and Web/Mobile

    I hope that helps.

  • I've also sent an email to my contacts at Microsoft to try and sort out the Windows Phone.

    Thank you very much! They already got in touch, telling me that the device will be shipped asap.

    Thanks for that!

  • Hi, thank you very much!!

    I am glad you already discovered that Headless is now also available for iOS and Android.

    I was planning to update the main post in this thread a few days ago (will do now), but the last few days since the release have been crazy!

    You can find the game on iOS and Android by following this link with your device:

    http://app.lk/headless

    "Headless HD" is for iPad only and "Headless" is for iPhone only !!

    This version has much more features than the current Windows8 version which we will update soon and I will update the main post in a minute with more information about the game.

    We are very happy of what we have achieved using Construct2! Thanks Scirra!

    Also, we got some great press coverage at release:

    Pocketgamer

    Androidpolice

    148 Apps

    Droid Gamers

    ...

    Sadly, we could not release the game on Windows Phone as Microsoft did not send us the price (a win phone for testing) we won in the Windows 8 Summer Competition, and did not answer any of my (friendly and polite) emails :(

    I may also have some iTunes Promo Codes left, if somebody should not be able to buy the game:)

  • Hi !

    We created a little gameplay video where you can see some of the new features and obstacles.

    [TUBE]h-TScTNttDU[/TUBE]

    We are currently in the final testing phase for the iPhone, iPad and Android builds.

    We hope to release the game soon!

  • Hi, I am currently having some troubles integrating ads into my game, and maybe someone went through this already and can help me.

    I am using Construct r140, and a CocconJS compiled and signed Android versions of my game (not in the launcher).

    Here are some of the troubles I have:

    • On MoPub I have set up a costume Backfill Campaign (100%Fillrate) for a fullscreen interstitial ad. The problem is, that I can only show it once per game session, I have to restart the game to show it again, and it does not show at all on my Nexus4.(Shows once on my NexusS and GalaxyNote1) -> I tried to Refresh and Reload the Ad, but it does not help.
    • BannerAds show up on all my Devices but when I hide the BannerAd, it will show again when it refreshs after 60 seconds and tints the screen of my NexusS black with the banner Ad on top(no black screen on the Nexus4)
    • The MoPub layout is differnt from its documentation and the CocconJs documentation. I would like to include AdColony as a costume Network, but do not know where to enter the values from the CocconJs documentation: <font size="2">Interstitial:com.mopub.mobileads.AdColonyInterstitial Fill the ?data? textarea with {"zoneId": "your zone id here", "appId": "your app id here"}</font>
    • The Ludei Splash Screen is flickering on all of my Devices before the game starts. Is there a work around for this ?

    Would be great if someone could help!

    Thanks a lot !

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  • thank you very much for your feedback !

    we are close to launch a big update of the game and release it on other platforms!

    Cherico : Thank you very much for that information. It would be great if you could help us to track down this problem? Can I pm you a debug version of the game ?

    Guif0DA : Yes, its made with C2

  • All working for me in 138.2 .

    Thank you very much for the quick fix !

  • same here.

    I tried to remove CocoonJS object from the project and add it again, but it did not help :(

  • Thanks you all for your feedback!!!

    retrodude :

    We are working hard on an Update, when we are done with it we will create a youtube video. I will post it here.

    elafreat :

    Yes, we hope to release it for IOS, Android and on the the Web by the end of this month. We are very pleased with the performance of Construct2, the html5 version is running at 60 fps on the Ipad mini in Safari (with a reduced blood particles count).

  • Hi,

    I would like to show you the game my wife and I created and are still working on:

    <img src="http://www.doublesmith.com/headless/screens/web/headless_logo.png" border="0">

    Big Update:

    Headless is now available on iOS and Android:

    http://app.lk/headless

    "Headless HD" is for iPad only and "Headless" is for iPhone only !!

    You can still find the outdated Win8 version here(soon to be updated):

    Headless for Windows8

    About the game:

    Take control of a headless chicken trying to stay alive in Headless!

    Inspired by the story of Miracle Mike, the chicken that lived without a head for 18 months, Headless challenges players to see how far they can run as a headless chicken! Tap to fly and tilt to speed up for an extra bonus. Grab bags of blood to live longer and get ahead of the competition! Keep a cool head while dodging deadly blades and other obstacles. Unlock upgrades, collect power ups and charge head first to new high scores!

    [TUBE]h-TScTNttDU[/TUBE]

    <img src="http://www.doublesmith.com/headless/screens/web/screenshot04.png" border="0">

    <img src="http://www.doublesmith.com/headless/screens/web/screenshot03.png" border="0">

    <img src="http://www.doublesmith.com/headless/screens/web/screenshot02.png" border="0">

    <img src="http://www.doublesmith.com/headless/screens/web/startscreen.png" border="0">

    doublesmith.com

    doublesmith.com/presskit/sheet.php

    Have fun

    <img src="http://www.suicidal-entertainment.com/sreenshots/headless_runloop.gif" border="0">

  • NOO!

    My game is also in the "Content compliance" state, and i didn't include any rating certificates <img src="smileys/smiley11.gif" border="0" align="middle">

    Judging from this, it would have been enough to leave out Taiwan,Brazil,Korea and South Africa.

    Going to fail because of 4 check boxes <img src="smileys/smiley19.gif" border="0" align="middle">, I wish somebody would have told me..

    Please extend the submission deadline by a few days !

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reinhardius

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