PKTORA's Recent Forum Activity

  • I haven't tried it, but it's worth a shot;

    Run this code on start of layout

    window.addEventListener("keydown", function(e) { // space and arrow keys if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) { e.preventDefault(); } }, false);

    via this plugin construct.net/en/make-games/addons/1/javascript/documentation

    The code didn't work, but your advice pointed me in the right direction. I ended up finding a snippet of code on stack overflow that ended up working. Thank you!

    function $(){ return document.querySelector.apply(document,arguments);
    }
    var canvas = $('canvas'),
     keysDown = []; // You can also define this as an object, {}
    canvas.tabIndex = 0;
    canvas.onclick = function(e){
     document.body.scrollTop = canvas.offsetTop; // scrolls to canvas element
     canvas.focus(); // re-focuses canvas in case the scroll unfocused it
    }
    canvas.onkeydown = canvas.onkeyup = function(e){
     keysDown[e.keyCode] = e.type == 'keydown';
     e.preventDefault();
     return false;
    }
    function isDown(key){
     return keysDown[key];
    }
    function resetMap(){
     keysDown = [];
     return false;
    }
    
  • So I have an issue with my game where if I use the up or down arrow keys, the web browser will scroll, rather than focusing on the game. Is there any way to prevent that from happening?

    Here's my game for anyone who wants to see what I mean.

    pktora.itch.io/aquacat

    It even happens on other sites like Newgrounds.

    newgrounds.com/portal/view/722548

  • I'm wondering if this is even possible. I'm working on a pixel art based game, and I think some sort of frame overlay would look cool instead of plain black around the viewport.

  • Hey I'm PKtora,

    I'm a graphic designer who recently got into game development for fun via the construct 3 engine. I'm working on a run n' gun platformer called Aquacat, and whole project is an excuse for me to get good at pixel art, lol.

  • Nintendo is accepting pitches to improve the Nintendo switch experience. Maybe this will help towards getting html5/construct support on the switch!

    gamnesia.com/news/nintendos-accepting-pitches-for-new-switch-experiences

  • My recommendation is to make sure all of the fonts in the beginning are the same one, and instead of doing black text on a solid color, use white. The sans serif font you're using in the controls screen is better than the serif one in the story portion.

  • so sad.... nobody writing

    the sprites are cool very alive =)

    good job

    Thanks, I really appreciate it!

  • Looks and feels very cool! The only thing for the future - allow custom controls. I personally find WASD for platformers quite awkward. I'd prefer to use arrow keys and and maybe Z for jump and X for shoot

    Thanks. I originally had the default platformer controls, but a friend of mine insisted I used WASD because of pc gaming.

  • This looks pretty awesome. Love the colors and the light hearted feel. How are you going about creating your art

    I'm using adobe photoshop, and occasionally the editor in Construct 3. For animations, I'll create a 500x500 animation cycle, then downscale it to 32x32, and trace it into pixel art.

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  • The rolling mechanic looks like a lot of fun!

  • gameproject.xyz

    Hey everyone! This is my first time making a game with construct 3, and I'm trying to create a super nintendo styled platformer. My end goal is to give it a megaman feel in terms of boss mechanics and gaining power-ups, while maintaining a cutesy art style. Critiques are well appreciated!

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PKTORA

Member since 14 Mar, 2018

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