PKTORA's Forum Posts

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    I'm trying to recreate this style of boss from Sonic and Knuckles. How can I get the limbs to animate in a similar way?

  • Just finished updating the demo to my 2D retro style platformer, TentaCat: The Lost Lineage.

    construct.net/en/free-online-games/tentacat-lost-lineage-33088/play

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    https://pktora.itch.io/tentacat

    ABOUT:

    TentaCat: The Lost Lineage is a 16-bit style platformer where you play as Aqua, an octopus cat who was raised by a scientist in a lab, and has never seen another one of his own kind. Together, Aqua and the scientist known as Dr. Schenkenberg, go on an adventure to find more of the mysterious TentaCats.

    This is a demo for my first game project, which I started back in March of 2018. Please look forward to updates to the game as I continue development.

    Demo Features:

    • 3 Playable levels.
    • Lots of items to collect.
    • Item shop where you can buy power-ups.

    CONTROLS:

    Use the arrow keys to move, Z to jump, X to shoot, and Enter for the inventory. Gamepads are supported.

  • https://www.construct.net/en/free-online-games/tentacat-lost-lineage-33088/play

    ABOUT

    TentaCat: The Lost Lineage is a 16-bit style platformer where you play as Aqua, an octopus cat who was raised by a scientist in a lab, and has never seen another one of his own kind. Together, Aqua and the scientist known as Dr. Schenkenberg, go on an adventure to find more of the mysterious TentaCats.

    This is a demo for my first game project, which I started back in March of 2018. Please look forward to updates to the game as I continue development.

    DEMO FEATURES

    3 Playable levels.

    Lots of items to collect.

    Item shop where you can buy power-ups.

    CONTROLS

    Use the arrow keys to move, Z to jump, X to shoot, and Enter for the inventory. Gamepads are supported.

  • Since January I've been working on a demo for a turn-based RPG. At the moment only the core mechanics are available, but I'm hoping this turns into something bigger in the future. The demo is available to check out in the Construct Arcade. construct.net/en/free-online-games/rpg-demo-34467/play

    Tagged:

  • > > > > >

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    > > > >

    > > > > That looks really cool. The text noises are kind of grating, though :P

    > > >

    > > > Thank you and I appreciate the feedback!

    > >

    > > This looks amazing!!! To be honest, I can't wait to play it.

    >

    > Thank you! :D

    For curiosity, for the battle, is it always set for the Red Cyclops to attack because in the demo the red as only attacking. This is just a suggestion, but can you make all the enemies attack, after the player's turn (Like I've said this is just a suggestion)

    Yeah I plan on addressing that in a future update. Also, I'd like to try your game once it comes out. It looks like a lot of fun!

  • > > >

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    > >

    > > That looks really cool. The text noises are kind of grating, though :P

    >

    > Thank you and I appreciate the feedback!

    This looks amazing!!! To be honest, I can't wait to play it.

    Thank you! :D

  • I updated the player battle sprite for my RPG project. You can play the demo on my itch.io page.

    pktora.itch.io/rpg-prototype

  • >

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    That looks really cool. The text noises are kind of grating, though :P

    Thank you and I appreciate the feedback!

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  • Make sure your fullscreen mode setting is set to letterbox integer scale in your project properties.

  • I uploaded my game in Construct Arcade and it's displaying weirdly. My game's aspect ratio is 16:9, but it's not filling in the player.

    Tagged:

  • Made a bunch of little graphical updates to my RPG project, as well as added a menu screen.

    construct.net/en/free-online-games/rpg-prototype-34467/play

  • My first attempt at making an RPG.

  • So I've noticed that if I have an event that uses the "wait x seconds" action, I will run into some issues if I need the event to work in a precise manner.

    I worked on a slot machine game that relied on the "wait x seconds" action so I could get the same slot machine icons to line up every time, but the end result was always different if I tried playing the game on a different computer.

    I also worked on a project where a platformer character's movements are controlled by an event sheet to navigate through a level, using the "wait x seconds" action to space out the commands. It worked great, but if I tried to record my screen, the game would lag, and the timing of the character's scripted actions would be way off.

    Anyone having similar issues, or am I doing it wrong?